This is an introductory text to a collection of selected papers from the 9th Workshop on Cloud Technologies in Education (CTE 2021) which held in Kryvyi Rih, Ukraine, on the December 17, 2021. It consists of short introduction, papers' review and some observations about the event and its future.
This is an introductory text to a collection of selected papers from the 9th Workshop on Cloud Technologies in Education (CTE 2021) which held in Kryvyi Rih, Ukraine, on the December 17, 2021. It consists of short introduction, papers' review and some observations about the event and its future.
“…This article highlights further research by the authors, begun in [122,123,221]. The article "Using the augmented/virtual reality technologies to improve the health-preserving competence of a physical education teacher" [98] by Oksana V. Klochko (figure 9), Vasyl M. Fedorets, Mariya P. Shyshkina, Tetiana R. Branitska, Nina P. Kravets deals with the results of the research aimed at the improvement of methodology of use of augmented reality for the development of health-preserving competence of a Physical Education teacher under conditions of post-graduate education. From the point of Umwelt phenomenology, augmented reality is characterized by correspondence to human nature, its cognitive, metaphoric, diverse, interactive, anthropomorphic nature.…”
Section: Session 2: Augmented Reality In Educationmentioning
This is an overview of the Proceedings of the 1st Symposium on Advances in Educational Technology (AET 2020), which was held in Kyiv, Ukraine, on November 12-13, 2020. It includes an introduction, a summary of the papers, and some reflections on the event and its future.
“…The use of VR simulators began relatively recently, but has already accumulated significant material for research. Thus, an analysis of the literature on recent experimental data suggests that virtual reality can ensure students' motivation and engagement, and provide higher-quality learning [1,3,8,10,18,22,23,27,28,37,39,43].…”
Nowadays simulation training technology is a priority method of maritime specialists’ practical training in the world. The main purpose of using VR simulators within an educational process is to simulate work on real equipment in order to form professional competencies of seafarers. The article describes system of blended learning on the basis of Kherson State Maritime Academy, that includes alternation of traditional and online learning, virtual training by means of the VR technology, training on simulators. In accordance with the principles of blended learning in Academy, there was developed an author's course ``Rescue boats and life rafts specialist'', which aims at providing theoretical and practical training of seafarers on launching and handling the lifeboats and liferafts and, as a result, ensures seafarers’ formation of professional competency ``life-saving appliances operation''. The article also reveals the results of an experiment with implementation of VR technologies in forming the professional competency ``life-saving appliances operation''. The deviation of the results in control and experimental groups was 9,8\%. The effectiveness of our research was manifested in the fact that students have gained experience of practical skills before coming to the vessel and showed higher level of educational achievements in professional competency ``life-saving appliances operation''.
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