2019
DOI: 10.29333/iji.2019.12136a
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Using the Flipped Classroom Model in the Development of Basic Language Skills and Enriching Activities: Digital Stories and Games

Abstract: The purpose of this research is to enrich the process of developing the basic language skills of 4th grade students with digital story activities and games based on the Flipped Classroom Model (FCM). This study was conducted with 4th grade students in a Turkish course. It was based on action research. The Turkish courses were prepared according to the FCM. The aim was to develop basic language skills of the students with various activities. This study focused on digital story and games. For the digital story a… Show more

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Cited by 35 publications
(20 citation statements)
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“…As our findings present, parents' indicate their concerns by reporting distress that their children: a) are spending excessive screen time (51.55%), b) can be exposed to inappropriate content when using the internet (40.21%), c) engaged in less active play time (58.76%), d) might be negatively influenced by commercial content (11.34%), e) are engaged in less time playing in the yard (51.55%), might develop physical disorders (36.08%), and f) might develop sleeping problems (28.87%). In such cases, while studies (see: Girmen & Kaya, 2019;McCloskey, 2018;Genc, 2014;Vittrup, 2014;Blackwell, Lauricella & Wartella, 2014) highlight the importance of the use of digital technologies in early children's education, our study points towards other imperative aspects in early children education that might lack behind due to the use of technology.…”
Section: Figure 4 Parents' Perceived Benefits Associated With Technology Usementioning
confidence: 70%
“…As our findings present, parents' indicate their concerns by reporting distress that their children: a) are spending excessive screen time (51.55%), b) can be exposed to inappropriate content when using the internet (40.21%), c) engaged in less active play time (58.76%), d) might be negatively influenced by commercial content (11.34%), e) are engaged in less time playing in the yard (51.55%), might develop physical disorders (36.08%), and f) might develop sleeping problems (28.87%). In such cases, while studies (see: Girmen & Kaya, 2019;McCloskey, 2018;Genc, 2014;Vittrup, 2014;Blackwell, Lauricella & Wartella, 2014) highlight the importance of the use of digital technologies in early children's education, our study points towards other imperative aspects in early children education that might lack behind due to the use of technology.…”
Section: Figure 4 Parents' Perceived Benefits Associated With Technology Usementioning
confidence: 70%
“…Despite its complexity and multifaceted nature, technology has been studied to a great extent in the literature and found to offer a great number of affordances in language classrooms in various contexts such as inclass contexts (Byrd & Lansing, 2016;Ebrahimzadeh & Alavi, 2017;Eppard, Nasser, & Reddy, 2016;Reynolds & Kao, 2019;Samur, 2019;Uzun, 2017;Yang, Quadir, & Chen, 2016), outside-class contexts (Ibrahim, 2019;Lai, 2015;Lai, Yeung, & Hu, 2016;Scholz, 2017), both in-and outside-class context (Basal, 2015b;Evseeva & Solozhenko, 2015;Girmen & Kaya, 2019;Hung, 2018;Kurt, 2017;Lee, 2019;Tan, 2018), education of the underprivileged (Dey & Bandyopadhyay, 2019;Sirin, Plass, Homer, Vatanartiran, & Tsai, 2018;Westin, Männikkö Barbutiu, Perera, & Anuradha, 2016), education of the disabled (Abdallah & Fayyoumi, 2016;Ok & Rao, 2017;Saad, Dandashi, Aljaam, & Saleh, 2015;Singh & Kaur, 2016), teacher education (Benitt, Schmidt, & Legutke, 2018;Howard & Scott, 2017;Kessler & Hubbard, 2017). Although the affordances that technology offers are numerous and undeniable, it is not integrated into today's classrooms as much as desired.…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, using technology in kindergarten institutions is expected to educate, stimulate and be focused on encouraging teamwork. In addition, it also supports playing-based pedagogy, engages children in responsibility, is informative, avoids aggression or stereotypes, encourages parental participation, increases knowledge and safety issues and develops awareness and safety issues, for example, the use of digital stories in interactive learning can increase motivation, involvement, attitudes, attention and children's language skills during language lessons (Girmen & Kaya, 2019).…”
Section: Discussionmentioning
confidence: 99%