2006
DOI: 10.1109/tvcg.2006.189
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Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations

Abstract: Abstract-This paper describes a set of visual cues of contact designed to improve the interactive manipulation of virtual objects in industrial assembly/maintenance simulations. These visual cues display information of proximity, contact and effort between virtual objects when the user manipulates a part inside a digital mock-up. The set of visual cues encloses the apparition of glyphs (arrow, disk, or sphere) when the manipulated object is close or in contact with another part of the virtual environment. Ligh… Show more

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Cited by 31 publications
(42 citation statements)
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“…One such exception is the experiment conducted by Sreng et al [99] where participants used a 3D automotive assembly tool and answered questions about the perceived usefulness of the embedded glyphs. Although this study provided qualitative observations in the form of questionnaires, we can envision more elaborate field experiments and observational studies on real use of glyphs.…”
Section: Types Of User Studiesmentioning
confidence: 99%
“…One such exception is the experiment conducted by Sreng et al [99] where participants used a 3D automotive assembly tool and answered questions about the perceived usefulness of the embedded glyphs. Although this study provided qualitative observations in the form of questionnaires, we can envision more elaborate field experiments and observational studies on real use of glyphs.…”
Section: Types Of User Studiesmentioning
confidence: 99%
“…For example, segments of the virtual hand can be colored to express a contact [2] or a valid grasping status [20]. In a broader context, Sreng et al [27] proposed to use explicit glyphs and illumination effects to denote interaction forces and proximity.…”
Section: Hand-based Manipulation Techniquesmentioning
confidence: 99%
“…(Jayaram et al, 1999). (Sreng et al, 2006) l'expérimentation qui consiste à enfiler une cheville dans un trou 12 est réalisée plus rapidement avec un retour sonore. Ce retour intervient pour signaler un choc (son ponctuel) ou la grandeur d'une force (variation des basses du son).…”
Section: Retour Sonoreunclassified