The traditional method of teaching Human Anatomy is based on the use of cadavers, text books and the use of images from an atlas. Learning anatomy by means of a cadaver contributes to the understanding of the shape, location and relationship of various organs and structures of the human body. However, the use of cadaverous material presents difficulties in terms of acquisition, conservation, quality and quantity. Thus, to improve the teaching of anatomy other learning objects such as anatomical models, videos and software, have been used. Each of these objects has its qualities as facilitators of knowledge, a fact represented by the impact that they have on the learning of anatomy translated into an improvement in student grades. However, such learning objects should not replace the use of cadavers, rather all of these methods should be integrated in order to improve the performance of students. This article presents a review of the literature on the quality and the language of learning objects used to enhance the teaching of Human Anatomy, in addition to analyzing the influences of computers on changes to the learning objects in content of the discipline of anatomy.