2016
DOI: 10.1088/0963-0252/25/5/054007
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Verification of particle-in-cell simulations with Monte Carlo collisions

Abstract: Abstract. Widespread recent interest in techniques for demonstrating that computer simulation programs are correct ("verification") has been motivated by evidence that traditional development and testing procedures are disturbingly ineffective.Reproducing an exact solution of the relevant model equations is generally accepted as the strongest available verification procedure, but this technique depends on the availability of suitable exact solutions. In this paper we consider verification of a particle-in-cell… Show more

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Cited by 26 publications
(24 citation statements)
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“…For the reference Case A, the mean number of numerical particles per squared cell at steady state being 212, we can roughly estimate the ratio ν num /ω p,e ≈ 4.72 × 10 −5 . According to [72], this ratio must be below 10 −4 to ensure negligible numerical collisions, which is the case here for all groups. However, to further confirm that numerical collisions are truly negligible and that statistical convergence is reached, tests with different numbers of particles per cell have been performed by five groups.…”
Section: Statistical Convergencementioning
confidence: 99%
“…For the reference Case A, the mean number of numerical particles per squared cell at steady state being 212, we can roughly estimate the ratio ν num /ω p,e ≈ 4.72 × 10 −5 . According to [72], this ratio must be below 10 −4 to ensure negligible numerical collisions, which is the case here for all groups. However, to further confirm that numerical collisions are truly negligible and that statistical convergence is reached, tests with different numbers of particles per cell have been performed by five groups.…”
Section: Statistical Convergencementioning
confidence: 99%
“…Therefore, there is an increasing need for verification and validation (V&V) of simulation codes. While validation implies comparison with real experiments, verification could be done in many ways such as unit and mezzanine tests for specific parts of a code [17], or benchmarking, i.e. codeto-code verification.…”
Section: Introductionmentioning
confidence: 99%
“…Realistic LTP physics simulations are typically highly coupled physics problems involving phenomena such as electric fields, atomic and molecular chemistry amongst ground state neutrals, ions, multiple excited state species, surface feedback mechanisms, and photonic mechanisms, to name a few. Analytic solutions for even simple LTP physics problems are relatively rare and state-of-the-art verification is usually done on a piecewise basis testing individual phenomena [3]. A related activity is benchmarking codes by comparing results from independently-developed simulation tools for a well-defined problem.…”
Section: Introductionmentioning
confidence: 99%
“…1 Example of a simple PIRT (Phenomena/Physics/Parameter Identification and Ranking Table)that is utilized to identify important phenomena related to the envisioned validation problem. The PIRT is described in more detail in Sect 3.…”
mentioning
confidence: 99%