2012
DOI: 10.1111/j.1467-9744.2012.01292.x
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Video Games and the Transhuman Inclination

Abstract: Video games and virtual worlds play substantial roles in contemporary transhumanism. Many transhumanists appreciate the freedom and power that accompany these digital landscapes and recognize that they can promote transhumanist ways of thinking beyond the borders of explicitly transhumanist groups. Video games and virtual worlds enable transcendence through their design and contribute to transhumanism through the options they enable and the influence they have. Because of their significant place in transhumani… Show more

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Cited by 26 publications
(5 citation statements)
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References 15 publications
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“…DeLashmutt 2006a; Coeckelbergh 2010; Tamatea 2010; Geraci 2010). In the last issue of 2012, four substantial articles address “transhumanism,” for example ideas about human lives being so transformed by technology as to allow for a lifespan of up to a thousand years (Tirosh‐Samuelson 2012; Geraci 2012; Hughes 2012; Cole‐Turner 2012).…”
mentioning
confidence: 99%
“…DeLashmutt 2006a; Coeckelbergh 2010; Tamatea 2010; Geraci 2010). In the last issue of 2012, four substantial articles address “transhumanism,” for example ideas about human lives being so transformed by technology as to allow for a lifespan of up to a thousand years (Tirosh‐Samuelson 2012; Geraci 2012; Hughes 2012; Cole‐Turner 2012).…”
mentioning
confidence: 99%
“…Throughout much of my work, I have described the integration of apocalyptic perspectives into scientific and technological work, producing dreams of godlike machines and human immortality through mind uploading (Geraci 2006, 2008, 2010, 2012, 2014). An apocalyptic perspective, characterized by four key elements, drives the soteriological visions described by the roboticist Hans Moravec (1988, 1999), the AI innovator Ray Kurzweil (1999, 2005), and others who echo them.…”
Section: A Hydra‐logical Approachmentioning
confidence: 99%
“…Los videojuegos y los mundos que posibilitan construyen y promueven una cultura transhumanista. De hecho, podríamos decir que casi cada mundo virtual es, por definición, una oportunidad para trascender nuestros límites biológicos (Geraci, 2012). En este sentido, encontramos al menos tres razones a considerar:…”
Section: Videojuegos Mundos Posibles Y Nuevos Diosesunclassified