2022
DOI: 10.1007/s10956-022-09966-z
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Videos with Hands: an Analysis of Usage and Interactions of Undergraduate Science Students for Acquiring Physics Knowledge

Abstract: Videos created with the hands of teachers filmed have been perceived as useful educational resource for students of Physics in undergraduate courses. In previous works, we analyzed the students’ perception about educational videos by asking them about their experiences. In this work, we analyze the same facts, but from a learning analytics perspective, by analyzing the interactions that students have with the videos during their learning experience. With this analysis, we obtain how students behave and may com… Show more

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Cited by 6 publications
(2 citation statements)
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“…In this perspective, the literature has highlighted that an appropriate integration of digital technologies into STEM teaching practice may help face these issues for the several affordances of Information and Communication Technology (ICT) for STEM education [6] [7] [8]. In fact, the possibility to exploit the visual component for teaching scientific concepts or phenomena not easily explored in the classroom may provide, under certain circumstances, an added value [6] [9]. More in detail, the use of innovative technologies in STEM teaching, as X-Reality (including virtual reality, augmented reality and mixed reality), can positively impact students, in terms of improvement of motivation and interest towards the disciplines, learning outcome and cognitive load reduction, making easier the processing of complex experiments [4]…”
Section: Introductionmentioning
confidence: 99%
“…In this perspective, the literature has highlighted that an appropriate integration of digital technologies into STEM teaching practice may help face these issues for the several affordances of Information and Communication Technology (ICT) for STEM education [6] [7] [8]. In fact, the possibility to exploit the visual component for teaching scientific concepts or phenomena not easily explored in the classroom may provide, under certain circumstances, an added value [6] [9]. More in detail, the use of innovative technologies in STEM teaching, as X-Reality (including virtual reality, augmented reality and mixed reality), can positively impact students, in terms of improvement of motivation and interest towards the disciplines, learning outcome and cognitive load reduction, making easier the processing of complex experiments [4]…”
Section: Introductionmentioning
confidence: 99%
“…The video includes audiovisual media, one of which is presented as animation. Valuable observations indicate that digital learning resources, particularly multimedia presentations or "dynamic visualizations" with animated content and narration, can be efficient teaching aids (Garcia et al, 2022;Tani et al, 2022). Animated videos can become interactive by incorporating or integrating quizzes; this engages students actively and raises their interest in learning.…”
Section: Introductionmentioning
confidence: 99%