Applications of Digital Image Processing XXXII 2009
DOI: 10.1117/12.829372
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View synthesis techniques for 3D video

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Cited by 168 publications
(153 citation statements)
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“…To enable synthesis of novel images at arbitrarily chosen viewpoints at decoder, texture-plus-depth format [3] dictates the transmission of texture and depth maps capturing the same 3D scene by one or more closely spaced cameras. The selected viewpoint is synthesized at the receiver via a procedure known as DIBR [4]. DIBR is a pixel-to-pixel mapping such that the reference image pixels are first projected back to the world coordinates using depth map and then reprojected to the virtual image coordinate.…”
Section: System Overviewmentioning
confidence: 99%
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“…To enable synthesis of novel images at arbitrarily chosen viewpoints at decoder, texture-plus-depth format [3] dictates the transmission of texture and depth maps capturing the same 3D scene by one or more closely spaced cameras. The selected viewpoint is synthesized at the receiver via a procedure known as DIBR [4]. DIBR is a pixel-to-pixel mapping such that the reference image pixels are first projected back to the world coordinates using depth map and then reprojected to the virtual image coordinate.…”
Section: System Overviewmentioning
confidence: 99%
“…Figure 1 shows examples of both disocclusion and rounding holes. Rounding holes tend to be small and can be filled easily using conventional filtering techniques [4]. The focus of our paper is on the filling of disocclusion holes.…”
Section: System Overviewmentioning
confidence: 99%
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“…The process of view synthesis is composed of three steps [5], a warping step, in which the samples to the virtual position are warped from input views based on the geometry of the scene; a blending step, in which the warped pictures from each input viewpoint are combined into a single picture; and a hole filling step, in which any remaining holes in the blended picture are filled. The blending is only invoked when there are multiple input viewpoints from which the synthesized view is generated.…”
Section: Background On View Synthesismentioning
confidence: 99%
“…By transmitting both texture maps (color images) and depth maps (per-pixel distance between objects in the 3D scene and the capturing camera) captured from one or more camera view(s), free viewpoint video [1] enables a user the ability to synthesize novel virtual view images via depth-imagebased rendering (DIBR) [2]. In a nutshell, DIBR copies color pixels in the camera-captured view(s) to corresponding pixel locations in the virtual view image, given 3D geometric information provided by the depth map(s).…”
Section: Introductionmentioning
confidence: 99%