2014 Science and Information Conference 2014
DOI: 10.1109/sai.2014.6918317
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Virtual reality applications in manufacturing system

Abstract: Virtual reality (VR) is a high-end human computer interface that strives to immerse the designers and users completely in a virtual interactive environment for a simulation of real world. In order to meet the requirements of market competition, VR technologies can not only reduce effectively the time and cost, but also optimize complex products in the design process. Virtual reality is a rapidly developing computer interface that strives to immerse the user completely within an experimental simulation, thereby… Show more

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Cited by 25 publications
(13 citation statements)
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“…The idea of "smart" factories is no longer a futuristic vision but a commercial necessity. Independent publication, reports, and white papers from leading manufacturers report a planning reliability increase, higher shop floor utilization, and testing outsourcing benefits achieved using immersive component's application such as VR and AR [37][38][39]58]. Manufacturing industries, however, lack confidence in new immersive investments to upgrade their existing infrastructure due to concerns of underlying market fragmentation and costs involved.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…The idea of "smart" factories is no longer a futuristic vision but a commercial necessity. Independent publication, reports, and white papers from leading manufacturers report a planning reliability increase, higher shop floor utilization, and testing outsourcing benefits achieved using immersive component's application such as VR and AR [37][38][39]58]. Manufacturing industries, however, lack confidence in new immersive investments to upgrade their existing infrastructure due to concerns of underlying market fragmentation and costs involved.…”
Section: Discussionmentioning
confidence: 99%
“…Knowledge from heterogeneous sources is combined to form a single schema for a consolidated view. The key terms for VR and AR are derived from [10,13,[34][35][36][37][38][39][40][41][42][43][44][45][46][47]. The key terms for BMI are derived from [17-20, 24, 48-52].…”
Section: Immersive Technology Ontology and Key Terminologiesmentioning
confidence: 99%
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“…The work of Hamid et al [42] identifies three types of VR systems: nonimmersive VR, semiimmersive VR, and fully immersive VR. According to Hamid et al [42], lower immersion types of VR are usually experienced through monitors or a bank of monitors, whereas fully immersive environments may make use of headsets or CAVE-type environments. According to Nielebock et al [43], the term mixed simulation is used to refer to a combination of DES and VR.…”
Section: Virtual Reality and Discrete Event Simulation Real-time mentioning
confidence: 99%
“…The sense of immersion can vary from nonimmersive VR to fully immersive VR. With regard to the levels, VR has recently been divided into a non-immersive, semi-immersive and fully immersive virtual reality [13]. However, due to the newly presence of commercial versions of VR systems, the situation changes and the level of semi-immersive virtual reality is practically lost.…”
Section: Introductionmentioning
confidence: 99%