2005
DOI: 10.1089/cpb.2005.8.272
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Virtual Reality in the Rehabilitation of People with Intellectual Disabilities: Review

Abstract: Virtual reality (VR) possesses many qualities that give it rehabilitative potential for people with intellectual disabilities, both as an intervention and an assessment. It can provide a safe setting in which to practice skills that might carry too many risks in the real world. Unlike human tutors, computers are infinitely patient and consistent. Virtual worlds can be manipulated in ways the real world cannot be and can convey concepts without the use of language or other symbol systems. Published applications… Show more

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Cited by 206 publications
(109 citation statements)
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“…The assumed veridical nature of the relationship between real and virtual behaviours and experiences, as well as strong stimulus control within VEs, has prompted researchers to use VR technologies for physical and psychological educational intervention and rehabilitation, with success: for example, for people with motor disabilities to practise physical movements (Holden, 2005); in psychotherapy for phobias and social anxiety (Gega, White, Clarke, Turner, & Fowler, 2013;Riva, 2005); for treatment of symptoms of psychosis (Freeman, 2008); for patients following a stroke (Weiss, Naveh, & Katz, 2003); and for daily living, cognitive, and social skills of people with intellectual disabilities (Standen & Brown, 2005). Consequently, there is evidence that VEs can, and do, represent authentic, realistic, and plausible scenarios and social encounters 10 AUTHENTICITY IN VR FOR AUTISM that both reflect and support real world conventions, understanding and behaviours for a range of different user groups (cf.…”
Section: Sense Of Presence: the Importance Of 'Being There'mentioning
confidence: 99%
“…The assumed veridical nature of the relationship between real and virtual behaviours and experiences, as well as strong stimulus control within VEs, has prompted researchers to use VR technologies for physical and psychological educational intervention and rehabilitation, with success: for example, for people with motor disabilities to practise physical movements (Holden, 2005); in psychotherapy for phobias and social anxiety (Gega, White, Clarke, Turner, & Fowler, 2013;Riva, 2005); for treatment of symptoms of psychosis (Freeman, 2008); for patients following a stroke (Weiss, Naveh, & Katz, 2003); and for daily living, cognitive, and social skills of people with intellectual disabilities (Standen & Brown, 2005). Consequently, there is evidence that VEs can, and do, represent authentic, realistic, and plausible scenarios and social encounters 10 AUTHENTICITY IN VR FOR AUTISM that both reflect and support real world conventions, understanding and behaviours for a range of different user groups (cf.…”
Section: Sense Of Presence: the Importance Of 'Being There'mentioning
confidence: 99%
“…Furthermore, computerised and internet-delivered interventions are promising assistive technologies in training vocational skills, problem-solving skills, and social skills (Dattilo, Williams, & Cory, 2003;Standen & Brown, 2005).…”
Section: Introductionmentioning
confidence: 99%
“…The VR environment can be classified as immersive, interactive (Cho et al, 2002;Kirner & Kirner, 2011), surrounding, realistic, safe, and consistent in the info provided to users (Rizzo, Schultheis, Kerns, & Mateer, 2004;Standen & Brown, 2005). It offers varied and quantitative…”
Section: Introductionmentioning
confidence: 99%