“…The assumed veridical nature of the relationship between real and virtual behaviours and experiences, as well as strong stimulus control within VEs, has prompted researchers to use VR technologies for physical and psychological educational intervention and rehabilitation, with success: for example, for people with motor disabilities to practise physical movements (Holden, 2005); in psychotherapy for phobias and social anxiety (Gega, White, Clarke, Turner, & Fowler, 2013;Riva, 2005); for treatment of symptoms of psychosis (Freeman, 2008); for patients following a stroke (Weiss, Naveh, & Katz, 2003); and for daily living, cognitive, and social skills of people with intellectual disabilities (Standen & Brown, 2005). Consequently, there is evidence that VEs can, and do, represent authentic, realistic, and plausible scenarios and social encounters 10 AUTHENTICITY IN VR FOR AUTISM that both reflect and support real world conventions, understanding and behaviours for a range of different user groups (cf.…”