2017
DOI: 10.6063/motricidade.8711
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Development and preliminary research on the measure properties of a perceptual and motor demands assessment protocol for virtual reality systems

Abstract: The virtual reality has been frequently required in rehabilitation settings. However, it still lacks specificity, making it necessary to establish specific criteria to classify the most relevant aspects of electronic games to allow interventions based on virtual reality. Therefore, the purpose of this study is to develop a "Perceptual and motor demands assessment protocol for virtual reality systems" and to investigate its content validity and intra and inter observer agreement. The protocol was created throug… Show more

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Cited by 8 publications
(2 citation statements)
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“…In order to guarantee the multimodal character of the virtual intervention and to make it similar to the real intervention, the games were classified according to the perceptual and motor demands of the virtual reality systems protocol developed by Cairolli et al [27]. The use of this classification protocol ensured that the games placed similar demands on the individuals.…”
Section: Methodsmentioning
confidence: 99%
“…In order to guarantee the multimodal character of the virtual intervention and to make it similar to the real intervention, the games were classified according to the perceptual and motor demands of the virtual reality systems protocol developed by Cairolli et al [27]. The use of this classification protocol ensured that the games placed similar demands on the individuals.…”
Section: Methodsmentioning
confidence: 99%
“…The games, which were previously tested in a study by Pompeu et al [19] were selected based on their motor and cognitive demands and included the following: 20,000 Leaks, Space Pop, Reflex Ridge, and River Rush. According to Cairolli [20] the games have demands for postural, cognitive, coordinating, musculoskeletal and perceptual control. In the game 20,000 Leaks, the avatar is inside a glass cube at the bottom of the sea; fish and sharks begin to pierce the glass, which causes water to enter the cube.…”
Section: Kinect Trainingmentioning
confidence: 99%