Kinesthetic feedback, the feeling of restriction or resistance when hands contact objects, is essential for natural freehand interaction in VR. However, inducing kinesthetic feedback using mechanical hardware can be cumbersome and difficult in commodity VR systems. We propose a novel approach for providing visual kinesthetic feedback, kine-appendage. It adds a virtual appendage to the user's avatar hand. During freehand interaction with virtual objects, the appendage exhibits visual transformations, including rotation and deformation, as it makes contact with the surfaces of objects, providing additional feedback to compensate for the loss of kinesthetic feedback in the virtual environment. A proof-of-concept kine-appendage technique, BrittleStylus, was designed to enhance freehand typing. Our empirical evaluation demonstrated that BrittleStylus significantly reduced the uncorrected error rate of naive freehand typing from 6.53% to 1.92% without compromising the typing speed. BrittleStylus also helps to induce a sense of kinesthetic feedback and significantly reduce the possibility of hand penetrating objects. Inspired by the success of BrittleStylus, we further discussed the potential of other kine-appendage techniques.
INTRODUCTIONRecently, empowering commodity VR systems with hand tracking capability has become a trend, which makes freehand VR interaction, i.e., interacting with virtual objects using bare hands without extra hardware, available for common consumers. Freehand VR interaction is a promising interaction paradigm due to its convenient and direct characteristics. However, freehand VR interaction supported by