2012
DOI: 10.1089/cyber.2012.0113
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Virtually Ostracized: Studying Ostracism in Immersive Virtual Environments

Abstract: Electronic-based communication (such as Immersive Virtual Environments; IVEs) may offer new ways of satisfying the need for social connection, but they also provide ways this need can be thwarted. Ostracism, being ignored and excluded, is a common social experience that threatens fundamental human needs (i.e., belonging, control, self-esteem, and meaningful existence). Previous ostracism research has made use of a variety of paradigms, including minimal electronic-based interactions (e.g., Cyberball) and commu… Show more

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Cited by 77 publications
(38 citation statements)
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References 41 publications
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“…Taken together, the current studies provide valuable insight into students' perceptions of social media ostracism. These findings point to positive supportive effects of social media inclusion as well as negative effects of social media ostracism, and add to the growing literature on different forms of online ostracism (Kassner, Wesselmann, Law, & Williams, 2012). This has implications for supportive interventions, particularly for those new to Higher Education.…”
Section: Limitationssupporting
confidence: 68%
“…Taken together, the current studies provide valuable insight into students' perceptions of social media ostracism. These findings point to positive supportive effects of social media inclusion as well as negative effects of social media ostracism, and add to the growing literature on different forms of online ostracism (Kassner, Wesselmann, Law, & Williams, 2012). This has implications for supportive interventions, particularly for those new to Higher Education.…”
Section: Limitationssupporting
confidence: 68%
“…Virtual environment-based Cyberball paradigms have emerged, that place the participant into a virtual environment with interactive virtual humans [128,143,144,145,146]. Findings from these studies reveal that the more immersive virtual environments induced greater feelings of ostracism in participants.…”
Section: Virtual Induction Of Social Painmentioning
confidence: 99%
“…al., 2000;Williams, et. al., 2002;Smith, Williams, 2004;Goodacre, Zadro, 2010;Karlen, Daniels, 2011;Kassner, et. al., 2012;Filipkowski, Smyth, ISSN 2162-3058 2016 2012), and some in groups composed of children (Benenson, et.…”
Section: Work Effortmentioning
confidence: 99%