2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8798300
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Visual Manipulation for Underwater Drag Force Perception in Immersive Virtual Environments

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Cited by 13 publications
(9 citation statements)
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“…Along these lines, some works aimed to reproduce the resistance force through visual inputs. Kang et al [27] and Lee et al [28] improved the visual effect of a simulation by varying the mapping ratio of displayed to real-world motion [29]. Other researchers made use of tactile stimuli.…”
Section: B Simulating Underwater Environment Virtuallymentioning
confidence: 99%
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“…Along these lines, some works aimed to reproduce the resistance force through visual inputs. Kang et al [27] and Lee et al [28] improved the visual effect of a simulation by varying the mapping ratio of displayed to real-world motion [29]. Other researchers made use of tactile stimuli.…”
Section: B Simulating Underwater Environment Virtuallymentioning
confidence: 99%
“…We consider that introducing more exaggerated temperature changes to induce more people to perceive the temperature change could improve it. In a study that induced people to perceive the drag force of water by visual manipulation [27], it was found that the virtual drag force be presented 4.05 times larger than the model based on physical phenomena. This is because the drag force was presented only to a limited part of the body and because it exhibited less modality (visual, audio, and virtual force).…”
Section: F Limitation and Future Workmentioning
confidence: 99%
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“…Ban et al [44] proposed hit-stop visual feedback to provide visual kinesthetic feedback for impact sensations, i.e., pausing movement or displaying a slow-motion animation at the moment of impact. The illusion of perceiving the physical constraint of water could be induced by making the movements of their avatar limbs or head slower than their real ones [45], [46].…”
Section: Adding Kinesthetic Feedback In Vrmentioning
confidence: 99%
“…I N the field of visual effects (VFX), physically based simulations are used to efficiently express various materials such as liquid, deformable bodies, smoke, and rigid bodies [1]. Recently, with the development of VR (Virtual Reality), physically based simulation techniques are used to realistically express VR environments [2]- [4]. In the industrial field, a variety of specialized software is used to create VFX, but it is difficult for users to add new functions not provided by the software or apply post-processing to the results [8], [9].…”
Section: Introductionmentioning
confidence: 99%