2020
DOI: 10.30865/mib.v4i1.1866
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Visualisasi Gedung Sekolah 3D dengan Konsep Virtual Reality Berbasis Android

Abstract: Promotion and introduction of school buildings still uses media such as brochures or pamphlets, because it requires software that can introduce and provide information about specific school buildings in SMK 25 Jakarta. This study aims to provide an introduction to the Virtual Reality 25 Jakarta Vocational High School building using the VR Box as a medium of information about the rooms to prospective new students. This application utilizes the method of research and development (R&D) with the ADDIE model, t… Show more

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Cited by 2 publications
(2 citation statements)
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“…Kemudian penelitian sebelumnya aplikasi Virtual Reality dapat digunakan untuk menyampaikan informasi museum [4]. Pada jurnal ketiga Virtual Reality dapat digunakan sebagai media promosi dan pengenalan gedung pada sekolah SMKN 25 Jakarta [5]. Pada penelitian keempat teknologi virtual reality dapat digunakan sebagai media Pendidikan bagi S perawat dalam pembelajaran persalinan [6].…”
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“…Kemudian penelitian sebelumnya aplikasi Virtual Reality dapat digunakan untuk menyampaikan informasi museum [4]. Pada jurnal ketiga Virtual Reality dapat digunakan sebagai media promosi dan pengenalan gedung pada sekolah SMKN 25 Jakarta [5]. Pada penelitian keempat teknologi virtual reality dapat digunakan sebagai media Pendidikan bagi S perawat dalam pembelajaran persalinan [6].…”
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“…an example of a comparison of the original photo image with 3d assets can be seen in When data needs have been met, the next step is to create a flow and steps for using the application, in Figure 5 below describes the relationships between components, aimed of providing a comprehensive view of the system to be developed, in the form of a system architecture diagram [19]. The next step is to prepare a sequence in the system to be built, by explaining the behavior desired by the user, and the flow of activity in the system designed that involve user or user action In using the application, Figures 6 and 7 below explain the use case and activity diagram of the application [20]. The next step is to design a target marker, the target market is an object, often a card that will be used in the tracking process for a 3-dimensional object, tracking marker is a process carried out by the system when doing image scan to an existing database.…”
Section: Figure 3 Processing 3d Asset Building On Blendermentioning
confidence: 99%