1999
DOI: 10.1109/38.788792
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Visualizing high-resolution accelerator physics

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Cited by 7 publications
(2 citation statements)
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“…In the past, researchers visualized simulated particle data by either viewing the particles directly, or by converting the particles to volumetric data representing particle density [4]. Each of these techniques has disadvantages.…”
Section: Particle Visualizationmentioning
confidence: 99%
“…In the past, researchers visualized simulated particle data by either viewing the particles directly, or by converting the particles to volumetric data representing particle density [4]. Each of these techniques has disadvantages.…”
Section: Particle Visualizationmentioning
confidence: 99%
“…The resulting data sets consist of hundreds of millions to billions of particles for each time step, making it impossible to render in real-time, or even to fit into the memory of most PCs. One approach is to convert the particles to volumetric data representing point density, and use texture-mapping hardware to render to the screen [8]. However, the size of volumes that can be efficiently visualized in this manner are limited by the amount of available texture memory, as well as the fill rate of the available hardware.…”
Section: Particle Beam Datamentioning
confidence: 99%