2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2018
DOI: 10.1109/vr.2018.8446312
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VR-Assisted vs Video-Assisted Teacher Training

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Cited by 19 publications
(22 citation statements)
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“…VR has been found to improve the awareness of the kindergarten caregivers to the toddlers' emotional experiences (Passig and Noyman 2001). VR assisted teacher training also found to significantly improved Classroom Management skills of Pre-service teachers (Lugrin et al 2018). In the study focusing on oriental calligraphy, it was found that that training and transfer effects of VR were comparable and, in some situations, better than real training (Yang and Kim 2002).…”
Section: Other Domainsmentioning
confidence: 97%
“…VR has been found to improve the awareness of the kindergarten caregivers to the toddlers' emotional experiences (Passig and Noyman 2001). VR assisted teacher training also found to significantly improved Classroom Management skills of Pre-service teachers (Lugrin et al 2018). In the study focusing on oriental calligraphy, it was found that that training and transfer effects of VR were comparable and, in some situations, better than real training (Yang and Kim 2002).…”
Section: Other Domainsmentioning
confidence: 97%
“…In addition to teaching students, virtual instructors have also been created to assist in training workers. Lugrin et al 20 successfully implemented a low-cost, collaborative, and immersive VR training program with both a virtual trainee and instructor, and Podmore et al 21 implemented a virtual instructor in a program called Emergency Operations with PowerSimulator (EOPS).…”
Section: Related Workmentioning
confidence: 99%
“…Ein vergleichbar konfiguriertes Virtual-Reality-Projekt namens «Breaking Bad Behaviors» existiert auch an der Universität Würzburg (Lugrin et al 2016). Basierend auf einem Prä-Post-Test zur Erfassung der Classroom-Management-Kompetenzen von Studierenden vor und nach dem Besuch einer betreffenden Lehrveranstaltung berichten Lugrin et al (2018), dass der Kompetenzzuwachs bei Studierenden in der virtuellen Umgebung signifikant grösser ausfiel als bei einer Vergleichsgruppe, die mit Unterrichtsvideos arbeitete. In einem verwandten Projekt wird eine virtuelle Multi-User-Umgebung entwickelt, also ein geteilter VR-Raum, der mehrere studentische Avatare zulässt und ein vernetztes Agieren im virtuellen Unterricht erlaubt («Social Virtual Reality», Latoschik et al 2019).…”
Section: Virtual Realityunclassified