Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems 2017
DOI: 10.1145/3027063.3053180
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VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users

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Cited by 33 publications
(21 citation statements)
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“…After testing the first version of the interfaces, we found that the sudden appearance of the safety grids while the user was navigating in the virtual world may cause an unpleasant shocking feeling, which was affirmed by the results of previous research [27]. In addition, the existing Chaperone and Tron interfaces both can gradually appear or disappear when players enter or exit the boundaries.…”
Section: Fade Effectsupporting
confidence: 56%
See 1 more Smart Citation
“…After testing the first version of the interfaces, we found that the sudden appearance of the safety grids while the user was navigating in the virtual world may cause an unpleasant shocking feeling, which was affirmed by the results of previous research [27]. In addition, the existing Chaperone and Tron interfaces both can gradually appear or disappear when players enter or exit the boundaries.…”
Section: Fade Effectsupporting
confidence: 56%
“…During the experiment, the times of subjects colliding with the obstacles were recorded during every condition, which was a determinant and frequently used measure in the previous study either [27] [30] [32].…”
Section: Collision Countmentioning
confidence: 99%
“…Yang et al's ShareSpace system considered how a VR user and bystander might coexist in the same physical space and investigated how to allow the bystander to section off areas of the space as their own [57]. Scavarelli et al investigated notifications to prevent collisions between a VR user and nearby persons [46]. Others, meanwhile, have explored augmented reality (AR) systems to allow a bystander to better visualise the VR user's view in VR [35,44,50].…”
Section: Bidirectional Awareness and Interactions Between Vr Users And Bystandersmentioning
confidence: 99%
“…According to Scavarelli et al, displaying a 3D model is the best of these three methods, in terms of adjusting the movement speed around obstacles and ensuring the desired impression of the user. In addition, the display of a bounding box is excellent, in terms of safety, such as for collision avoidance [7]. In our proposed system, real objects are displayed as point clouds, which is similar to the mechanism of displaying a 3D model.…”
Section: Related Work 21 Augmented Reality and Real Walking With Vrmentioning
confidence: 99%