Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376574
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Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences

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Cited by 42 publications
(20 citation statements)
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“…A popular method entails having a person walk at a certain location in a stationary place (walking-in-place; e.g., Templeman et al, 1999) or using a specific apparatus such as omnidirectional treadmills (Darken et al, 1997;Iwata, 1999), foot-supporting motion platforms (Iwata et al, 2001), movable tiles (Iwata et al, 2005), and rotating spheres (Medina et al, 2008). Freiwald et al (2020) developed a virtual walking system by mapping the cycling biomechanics of seated users' legs to virtual walking. These methods can produce a pseudo-sensation of walking because the participants move their legs, and the motor command and proprioception of the legs are similar to actual leg movements.…”
Section: Introductionmentioning
confidence: 99%
“…A popular method entails having a person walk at a certain location in a stationary place (walking-in-place; e.g., Templeman et al, 1999) or using a specific apparatus such as omnidirectional treadmills (Darken et al, 1997;Iwata, 1999), foot-supporting motion platforms (Iwata et al, 2001), movable tiles (Iwata et al, 2005), and rotating spheres (Medina et al, 2008). Freiwald et al (2020) developed a virtual walking system by mapping the cycling biomechanics of seated users' legs to virtual walking. These methods can produce a pseudo-sensation of walking because the participants move their legs, and the motor command and proprioception of the legs are similar to actual leg movements.…”
Section: Introductionmentioning
confidence: 99%
“…Other devices to enable walking motions with actuators have been developed, such as foot-supporting arms [21], moving tiles [22], and rotating large spheres [23]. Mapping the cycling biomechanics of the legs of users to virtual walking has been proposed [24]. A walking system with low-friction shoes on a dish-shaped apparatus has been developed [25], [26] and made commercially available, such as Virtuix Omni One.…”
Section: Introductionmentioning
confidence: 99%
“…Recently, novel techniques were proposed to tackle this issue, i.e. manipulation of lateral camera motion in response to the corresponding head motion in VR [49], or translating the motion of in-place pedaling to virtual walking [14]. Other researched approaches include hand and head redirection techniques [8], [12], [16], [25], [30], [40].…”
Section: Redirection Techniquesmentioning
confidence: 99%