Visual and Motion Simulation Conference 1973
DOI: 10.2514/6.1973-929
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Washout circuit design for multi-degrees-of-freedom moving base simulators

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Cited by 34 publications
(13 citation statements)
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“…The second condition, which is denoted as Motion, uses a motion cueing algorithm that was designed specifically for advanced driving simulation on DESDEMONA. This algorithm is based on the principles of the classical washout filter [29], [30] and has been optimized to render higher level of lateral acceleration than in Experiment 1. The lateral specific force onset is coupled to the DESDEMONA radius actuator.…”
Section: A Principlementioning
confidence: 99%
“…The second condition, which is denoted as Motion, uses a motion cueing algorithm that was designed specifically for advanced driving simulation on DESDEMONA. This algorithm is based on the principles of the classical washout filter [29], [30] and has been optimized to render higher level of lateral acceleration than in Experiment 1. The lateral specific force onset is coupled to the DESDEMONA radius actuator.…”
Section: A Principlementioning
confidence: 99%
“…Because of the limited kinematic envelope for all motion systems, other than actual aircraft, motion drive algorithms are required to provide the best use of the available motion envelope 7 . This optimization depends on an accurate set of motion fidelity criteria for the required task, but there is controversy surrounding this issue 8,9,10 .…”
mentioning
confidence: 99%
“…Conrad and Schmidt [2], [3] have presented the basic setup for the classical method and the main idea behind this algorithm has remained the same in subsequent work. The classical washout algorithm is generally provided as a linear cueing algorithm by Reid and Nahon [4]- [6] and it is most broadly used in commercial simulators because of its relative simplicity.…”
Section: Introductionmentioning
confidence: 99%