This research uses descriptive qualitative research with the main focus to describe and explain the role of animation as an alternative to the development of traditional arts. Particularly in the process of creative development of imagination, and exploration of techniques, including the use of modern technology and illustration, this aims at alternative media for preservation and diversification, especially to the sophisticated to create certain effects. This development makes illustration as an art form that not only conveys messages but can be enjoyed as a form of art that has certain elements of beauty and satisfaction. Stages of analysis through various sources generated from information both from literature review and interviews are carried out using models interactive, where each component of the analysis includes the stages of data collection, data reduction, presentation, and drawing conclusions. Through data triangulation techniques in the form of triangulation of data sources and theory triangulation as a benchmark in supporting the data validity test stage. The results of the study in the form of wayang beber character studies can be applied in audiovisual and other media and can be explored further and developed in the future so that traditional arts can develop along with the times.