Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility 2013
DOI: 10.1145/2513383.2513436
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Wheelchair-based game design for older adults

Abstract: Few leisure activities are accessible to institutionalized older adults using wheelchairs; in consequence, they experience lower levels of perceived health than able-bodied peers. Video games have been shown to be an engaging leisure activity for older adults. In our work, we address the design of wheelchairaccessible motion-based games. We present KINECT Wheels , a toolkit designed to integrate wheelchair movements into motionbased games, and Cupcake Heaven, a wheelchair-based video game designed for older ad… Show more

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Cited by 34 publications
(13 citation statements)
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“…Previous studies suggest that accessible games for institutionalized older adults can be created by accounting for age-related changes [10,11]; while these considerations remain valid in the context of our work, results suggest that this is only a first step toward the successful deployment of games in long-term care, and that a more comprehensive approach to development is necessary. Age-related changes and impairments do not only influence whether basic gameplay is accessible, but how older adults see themselves in the gaming context, how they perceive the participation of others, and how they respond to in-game challenge.…”
Section: Designing For Older Adults In Residential Carementioning
confidence: 51%
See 1 more Smart Citation
“…Previous studies suggest that accessible games for institutionalized older adults can be created by accounting for age-related changes [10,11]; while these considerations remain valid in the context of our work, results suggest that this is only a first step toward the successful deployment of games in long-term care, and that a more comprehensive approach to development is necessary. Age-related changes and impairments do not only influence whether basic gameplay is accessible, but how older adults see themselves in the gaming context, how they perceive the participation of others, and how they respond to in-game challenge.…”
Section: Designing For Older Adults In Residential Carementioning
confidence: 51%
“…Their results show that games may bring older adults together, but also note that "some older adults are shy in groups". Gerling et al [10,11] investigate the design of motion-based game interfaces for older adults in residential care, focusing on the individual player experience of institutionalized older adults, as well as general considerations regarding game accessibility.…”
Section: Designing Games For Older Adultsmentioning
confidence: 99%
“…Keep patient motivated to continue the rehabilitation exercise must be considered by motion-based game interaction wheelchair. Different ages of user need different type of games [74]. As age increased, patient's ability will decrease due to reduction of muscle mass, stamina and strength [75].…”
Section: Challenge In Developing Wheelchairmentioning
confidence: 99%
“…A large group of institutionalized older adults uses wheelchairs (Shields 2004), and results of our second study show that this may create additional challenges for full-body motion-based input on two levels. First, input technologies need to be able to accomodate persons using wheelchairs; second, control schemes need to be adapted to be accessible to persons using wheelchairs, for instance, by integrating wheelchair movements into the interaction process (Gerling, Kalyn and Mandryk 2013). On a basic level, the successful integration of motion-based input technologies for older adults depends on a careful analysis of the needs of the target audience.…”
Section: Designing Motion-based Interaction For Heterogeneous Audiencesmentioning
confidence: 99%