2019
DOI: 10.1089/g4h.2017.0178
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Which Game Narratives Do Adolescents of Different Gameplay and Sociodemographic Backgrounds Prefer? A Mixed-Methods Analysis

Abstract: Objective: The aim of this study was to investigate which narrative elements of digital game narratives are preferred by the general adolescent population, and to examine associations with gender, socioeconomic status (SES), and gameplay frequency. Further, the study aims to discuss how results can be translated to serious digital games. Materials and Methods: Adolescents were recruited through school to complete a survey on narrative preferences in digital games. The survey included questions on sociodemograp… Show more

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Cited by 10 publications
(11 citation statements)
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“…30,63,75,77-79 A preference for high realism did not preclude an interest in fantasy and other nonhuman characters, mainly as antagonists and especially among young children. 80,81 Human characters were generally preferred as protagonists. 80,81 Youth also mentioned transitional characters, who would change from being bad to good.…”
Section: Aesthetic Featuresmentioning
confidence: 99%
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“…30,63,75,77-79 A preference for high realism did not preclude an interest in fantasy and other nonhuman characters, mainly as antagonists and especially among young children. 80,81 Human characters were generally preferred as protagonists. 80,81 Youth also mentioned transitional characters, who would change from being bad to good.…”
Section: Aesthetic Featuresmentioning
confidence: 99%
“…80,81 Human characters were generally preferred as protagonists. 80,81 Youth also mentioned transitional characters, who would change from being bad to good. 80 There was also a preference for a higher number of diverse characters in the game.…”
Section: Aesthetic Featuresmentioning
confidence: 99%
See 2 more Smart Citations
“…In addition, they raise questions or unresolved conflicts and present a solution [ 37 ]. They often increase involvement with the learning material and create empathy for the characters through both narrative characteristics (i.e., characters and interactivity) and engaging elements of the narrative (i.e., identification, transportation, and perceived realism) [ 38 41 ]. In medical education, narratives may be particularly relevant in promoting the more humanistic aspects of medicine [ 42 ].…”
Section: Introductionmentioning
confidence: 99%