Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video 2015
DOI: 10.1145/2745197.2745200
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Who's the Fairest of Them All

Abstract: In the UK alone smartphone adoption has reached 61% in 2014. In home and living-room contexts, this adoption has led to "multi-screening", meaning the concurrent use of devices such as smartphones and tablets alongside the TV. The resultant private "digital bubble" [12] of this device usage has been discussed as raising a problematic barrier to socialization and interaction, with mobile phone use in particular having significant anti-social connotations [24]. However mobile devices have evolved new capabilitie… Show more

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Cited by 6 publications
(2 citation statements)
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“…• Visually-oriented synchronous experiences across multiple devices [30,40,41,66] and headsets [18]; • Visually-oriented augmentations e.g. enhancing accessibility for TV [65,74] and immersive content [37], altering the surrounding environment for immersion [6], enhancing TV commercials [11], presenting other content [11,27,28,63] and other augmentations around the display, such as rendering elements of the program in 3D, or rendering holograms of others [51]; • Augmentations delivered synchronously that are not necessarily semantically linked to the underlying TV content. For example, social TV [7] has repeatedly utilized synchronized TV experiences at-a-distance alongside additional audio communication channels to allow shared, at-a-distance TV viewing e.g.…”
Section: Augmenting Tv Audiomentioning
confidence: 99%
See 1 more Smart Citation
“…• Visually-oriented synchronous experiences across multiple devices [30,40,41,66] and headsets [18]; • Visually-oriented augmentations e.g. enhancing accessibility for TV [65,74] and immersive content [37], altering the surrounding environment for immersion [6], enhancing TV commercials [11], presenting other content [11,27,28,63] and other augmentations around the display, such as rendering elements of the program in 3D, or rendering holograms of others [51]; • Augmentations delivered synchronously that are not necessarily semantically linked to the underlying TV content. For example, social TV [7] has repeatedly utilized synchronized TV experiences at-a-distance alongside additional audio communication channels to allow shared, at-a-distance TV viewing e.g.…”
Section: Augmenting Tv Audiomentioning
confidence: 99%
“…If viewers have a shared spatial audio space, we might imagine more engaging experiences being designed to take advantage of this, appropriating the TV speakers much as with the BBC Vostok-K experience [12][13][14]21]. Even prior work regarding active multi-view displays [27,28] could be re-assessed, given we can now deliver both personal private visuals and audio.…”
Section: Open Questions and Future Workmentioning
confidence: 99%