CHI '12 Extended Abstracts on Human Factors in Computing Systems 2012
DOI: 10.1145/2212776.2212840
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Wii as entertainment and socialisation aids for mental and social health of the elderly

Abstract: As the world population ages rapidly, it is likely that more elderly risks being detached from society. The possible isolation of more elderly could lead to societal and mental health problems that could weigh down on public healthcare systems. Using surveys, interviews and video analysis, our pilot study examines the effects of the Nintendo Wii games, example of co-located games, between two generations (old and young), and the factors that could affect the adoption of computermediated games as entertainment … Show more

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Cited by 50 publications
(47 citation statements)
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“…Previous work has demonstrated positive effects of such games on the cognitive [2], physical [3] and emotional [13] well-being of older adults in long-term care. In this context, games are frequently cited as a means of fostering social interaction between older adults [26], and one that can be carried out without extensive support [20]. However, this topic has only begun to be explored [12], and the existing research is relatively disjointed.…”
Section: Introductionmentioning
confidence: 99%
“…Previous work has demonstrated positive effects of such games on the cognitive [2], physical [3] and emotional [13] well-being of older adults in long-term care. In this context, games are frequently cited as a means of fostering social interaction between older adults [26], and one that can be carried out without extensive support [20]. However, this topic has only begun to be explored [12], and the existing research is relatively disjointed.…”
Section: Introductionmentioning
confidence: 99%
“…According to Brauner et al [22], serious and pervasive games can change elderly people's attitudes, which can promote their healthy behaviors. Theng et al [10] conducted a pilot study with 14 pairs of elderly-teenager participants to examine the effects of the Nintendo Wii games on the social communication between two generations (old and young). Their findings showed that the elderly group showed more positive attitudes towards the younger group through the gameplay.…”
Section: Related Studiesmentioning
confidence: 99%
“…It has been also used for elderly people's social connection, including intergenerational communication between the older and the younger generation [10]. Furthermore, digital games can improve elderly people's cognitive abilities, including cognition, attention, spatial vision, and memory [11].…”
Section: Introductionmentioning
confidence: 99%
“…Educational games must meet certain minimum text, video, and illustration formatting criteria. Nicolau and Jorge (2012, Ogomori et al (2011, Theng et al (2012), Whitlock et al (2011). 13 See, among others: Ergolab (2003), Gerling et al (2012), Kellner (2008), Lebrun and Berthelot (1996), Melonio et al (2012), Millerand and Martial (2001), Nogier (2005), Sauvé (2006), Thoa (2004).…”
Section: Readability From Multimediamentioning
confidence: 99%