2013
DOI: 10.1016/j.pmrj.2013.05.019
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Wii Fit Balance Board Playing Improves Balance and Gait in Parkinson Disease

Abstract: Objective To assess the effect of exercise training by using the Nintendo Wii Fit video game and balance board system on balance and gait in adults with Parkinson disease (PD). Design A prospective interventional cohort study. Setting An outpatient group exercise class. Participants Ten subjects with PD, Hoehn and Yahr stages 2.5 or 3, with a mean age of 67.1 years; 4 men, 6 women. Interventions The subjects participated in supervised group exercise sessions 3 times per week for 8 weeks by practicing 3… Show more

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Cited by 112 publications
(127 citation statements)
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References 47 publications
(54 reference statements)
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“…The primary aim of the reviewed studies was to evaluate the potential effect of gaming/VR exercise on balance, either alone (9,12,(32)(33)(34)(35)(36)(37)(38)(39)(40)(41)(42)(43)(44)(45)(46), in combination with other physical abilities such as strength or mobility (11,13,(47)(48)(49)(50)(51), or in combination with falls or fear of falling, cognition, quality of life, or user experience (52)(53)(54)(55)(56)(57)(58)(59)(60)(61)(62). Seven studies investigated the effect of gaming/VR exercise on gait parameters (63)(64)(65)(66)(67)(68)(69), and six studies examined the effectiveness with regard to different physical functions and associated fall risk (10,(70)(71)(72)…”
Section: Study Characteristicsmentioning
confidence: 99%
“…The primary aim of the reviewed studies was to evaluate the potential effect of gaming/VR exercise on balance, either alone (9,12,(32)(33)(34)(35)(36)(37)(38)(39)(40)(41)(42)(43)(44)(45)(46), in combination with other physical abilities such as strength or mobility (11,13,(47)(48)(49)(50)(51), or in combination with falls or fear of falling, cognition, quality of life, or user experience (52)(53)(54)(55)(56)(57)(58)(59)(60)(61)(62). Seven studies investigated the effect of gaming/VR exercise on gait parameters (63)(64)(65)(66)(67)(68)(69), and six studies examined the effectiveness with regard to different physical functions and associated fall risk (10,(70)(71)(72)…”
Section: Study Characteristicsmentioning
confidence: 99%
“…Alguns estudos encontraram resultados significantes na redução dos sintomas depressivos 41,42 , e de solidão, e na melhora do humor positivo 15 . Em contraste, outros estudos não encontraram diferenças significantes no humor após o treinamento com o VGA 25,27,35 . No que diz respeito às variáveis relacionadas à capacidade funcional, o tamanho de efeito observado para o equilíbrio foi entre d= 0,1 e -4,6 [26][27][28][30][31][32][33] , para a força muscular dos membros inferiores entre d= 0,3 e 3,0 [33][34][35] e para a resistência aeróbia, foi d= 0,2 9 .…”
Section: Discussionunclassified
“…No que diz respeito às variáveis relacionadas à capacidade funcional, o tamanho de efeito observado para o equilíbrio foi entre d= 0,1 e -4,6 [26][27][28][30][31][32][33] , para a força muscular dos membros inferiores entre d= 0,3 e 3,0 [33][34][35] e para a resistência aeróbia, foi d= 0,2 9 . Para a mobilidade funcional, os tamanhos de efeito foram entre d= -0,3 e -2,6 26,36 , para a confiança no equilíbrio d= 0,7 37 , e para a melhora na marcha dinâmica entre d= 0,2 e d= 3,5 27,33 . Para a redução no risco de quedas, os tamanhos de efeito foram entre d= 0,7 e d= 1,8 34,37 .…”
Section: Discussionunclassified
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