Search citation statements
Paper Sections
Citation Types
Year Published
Publication Types
Relationship
Authors
Journals
Fig. 1. Our system opens up the possibility of rapid mass-scale material synthesis for novice and expert users alike. This method takes a set of user preferences as an input and recommends relevant new materials from the learned distributions. On the left, we populated a scene with metals and minerals, translucent, glittery and glassy materials, each of which was learned and synthesized via our proposed technique. The image on the right showcases rich material variations for more than a hundred synthesized materials and objects for the vegetation of the planet. The learning and recommendation steps take less than a minute.We present a learning-based system for rapid mass-scale material synthesis that is useful for novice and expert users alike. The user preferences are learned via Gaussian Process Regression and can be easily sampled for new recommendations. Typically, each recommendation takes 40-60 seconds to render with global illumination, which makes this process impracticable for real-world workflows. Our neural network eliminates this bottleneck by providing high-quality image predictions in real time, after which it is possible to pick the desired materials from a gallery and assign them to a scene in an intuitive manner. Workflow timings against Disney's łprincipledž shader reveal that our system scales well with the number of sought materials,
Fig. 1. Our system opens up the possibility of rapid mass-scale material synthesis for novice and expert users alike. This method takes a set of user preferences as an input and recommends relevant new materials from the learned distributions. On the left, we populated a scene with metals and minerals, translucent, glittery and glassy materials, each of which was learned and synthesized via our proposed technique. The image on the right showcases rich material variations for more than a hundred synthesized materials and objects for the vegetation of the planet. The learning and recommendation steps take less than a minute.We present a learning-based system for rapid mass-scale material synthesis that is useful for novice and expert users alike. The user preferences are learned via Gaussian Process Regression and can be easily sampled for new recommendations. Typically, each recommendation takes 40-60 seconds to render with global illumination, which makes this process impracticable for real-world workflows. Our neural network eliminates this bottleneck by providing high-quality image predictions in real time, after which it is possible to pick the desired materials from a gallery and assign them to a scene in an intuitive manner. Workflow timings against Disney's łprincipledž shader reveal that our system scales well with the number of sought materials,
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.