Digital 2D Animation for Educational Visualization is a desktop courseware application. It digitalized the traditional short story of PT3 novel in 2D animation. The secondary school is still using the narrative novel in certain subjects such as Malay Language. Consequently, students
are not interested in reading the entire page is cluttered with text. The purpose of this research is to evaluate user acceptance of Digital 2D Animation for Educational Visualization Application by doing test to 30 secondary schools students in one of the districts of Kedah. The development
of this application is used to transform from conventional teaching and learning process to the digital teaching and learning process. In the digital era, teachers can communicate teaching experiences to students in a more fun way of delivering ideas with the help of animation in learning
as a teaching tool aid. The results indicate that animation can be used as a teaching aid tool to improve students’ academic performance especially to developing countries like Malaysia.
The use of Google Meet (GM) application for teaching and learning implementation online is one of the methods in the teaching manual that has been introduced by the Ministry of Higher Education (MOHE). This study aimed to identify the level of readiness of students and self-motivation by students when using the GM application as a medium for online learning Basic Computer subject in Higher Education Institution during pandemic Covid-19. A quantitative study was conducted with the participation of 43 students from Diploma level in Universiti Islam Antarabangsa Sultan Abdul Halim Mu’adzam Shah (UniSHAMS). A set of questionnaires had been provided with three main categories consists of Online Learning Medium, Online Learning Method Using Application, and Relationship Between Online Learning Application’s Features with Self-Motivation. The findings of this study show that Online Learning Medium improves self-motivation and directly encourages students to adopt technology into their learning. Furthermore, learning application directly affects their self-motivation. Online learning medium, as mediated by online learning application, can affect self-motivation. The results suggested that MOHE must encourage the use of online learning application for teaching and learning in their schools to align with the technology growth rapidly.
Normally, gradient image is sometime poor especially for touching and overlapping objects. The proposed method manipulates the use of HSV channels in order to enhance the gradient image obtained for objects with complex background. Only S and V channels are used in this technique. The
proposed gradient enhancement approaches were tested on HSV channel images. The Standard Sobel and Laplace of Gaussian (LoG) technique was used to compare the results and performance. The Mean Squared Error (MSE) and Peak signal-to-noise ratio (PSNR) values were calculated as a performance
matrix for the implementation. The results show the improvement of the gradient image if compared to existence approach.
Multimedia technology has opened up new opportunities and exploration to be exploited in learning environment. This technology has the ability to integrate, combine, and deliver various media such as text, graphic, audio, video, animation and interactivity which can help make teaching and learning process more effective and rewarding. However, a multimedia courseware development high-quality and cost-effective is a major challenge that needs to be addressed and focused if we want to integrate the multimedia application a real success. This study presents development of a multimedia courseware using 2D animation for PT3 students in secondary school in assisting them to learn about the Bintang Hati novel using visualization technique. The development courseware is an alternative of the conventional learning method using chalk and talk. Integrating the multimedia elements in learning method will make the learning environment more interesting and presentable. ADDIE model has been used as guidelines in developing the courseware. Each phases and activities of the model are discussed in detail based on the development process involved. The methodology for courseware quality assurance and its relationship with the development process model have been presented. By using the observation, questionnaire, and interview method in data collection, the result of the successful courseware development is also presented.
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