English being an international language is the need of the time. Reading is one of the essential skills of language learning for non-native English learners. In recent years the concern of reading decline among students has become a point of discussion among educators. In this article, we probe how the quality of English reading is going down gradually among non-native English learning students. For this purpose, we measure the reading abilities of grade 5 students with multiple languages as their mother tongue, having probably not very different socio-economic backgrounds. The data of students (N=589) were collected through convenience sampling. Students were assessed in three domains of reading (fluency, comprehension, and reading vocabulary) through the self-developed English Reading Achievement Scale (ERAS). The results demonstrated unsatisfactory performance of sampled students' reading in English. Only 56 percent of students remained successful in the assessment of English reading. The performance of girls' school students in reading was comparatively better than the boys' students. Students' performance was probably better in reading fluency and worse in reading vocabulary.
A digital game-based learning approach is a sophisticated method in which the student is dynamically involved in the learning. The traditional or old learning technique is fully replaced by this learning strategy. Several research studies have demonstrated that employing a game-based strategy boosts learning. The purpose of the current review study was to employ descriptive and statistical approaches to compare the learning outcomes of pupils who used a digital game-based learning approach to those who used traditional learning strategies. A total of 26 papers published between 2012 and 2021 were chosen based on the inclusion and exclusion criteria. The previous research' literature evaluation revealed that the digital game-based learning method has proved to be every operative learning technique in a number of disciplines and learning situations. Learners are extremely engaged in the learning process while using a digital game-based learning technique
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