The sport industry has long used social media as an effective instrument of communication. In the framework of the current study, a content analysis investigated how professional sport clubs in Germany use Facebook and Twitter. The study covers the entire 2015–16 season, which was illustrated via selectively choosing 2 weeks for data analysis; four clubs each from basketball, ice hockey, football, and handball were collected as a sample. All Facebook posts and Twitter tweets published by the 16 clubs during the 2 weeks, a total of 3,412 contributions (Facebook 717, Twitter 2,695), were included in the analysis. The codebook contained 57 variables, and this article presents the results on the identified topics of the published contents on the two social media platforms. On both platforms, the clubs under examination primarily issued statements regarding themselves and their sport-related activities. Twitter is predominantly used as a live medium during games, whereas Facebook allows for significantly greater reach. However, no sport-related differences were found between the two social media platforms.
This study examined the social media interactions between online stakeholders and the Youth Olympic Games (YOG) and the Olympic Games (OG). The investigation observed what type of users exist as network members within the organisations' social networks (i.e., Twitter), analysed the network structures as they relate to the users engaged with the organisations, and mapped the network members and their online relationships to reveal how the network formations facilitate the social media interactions. Python was used to mine the data and create adjacency metrics and UCINET 6.627 and NetDraw were utilised for analytical procedures and visual representations of the networks. Key findings revealed that for the YOG there has been an evolution with regard to the structure and complexity of the network and that national sport organisations made up one of the key stakeholders for the YOG in comparison to other key stakeholders (e.g., media, Olympians, celebrities) for the OG.
The current study attempted to develop a web-based state aggression measurement program (WTCRTT) and examine its applicability in terms of validity and reliability by conducting laboratory experiments. A repeated experimental design was employed, where subjects were exposed to both violent and non-violent media content. A physiological measure was also included to test the internal validity of media stimulation. The results showed the WTCRTT is a valid measure of behavioral aggression as the hypotheses on construct validity and internal validity were supported. For instance, the WTRCTT after exposure to violent media was positively correlated to anger, physical aggression, and total trait aggression scores. The WCRTT that was developed and tested in this study can be used not only by the scholars interested in aggression research with no cost and but also by the parents who want to monitor their children’s state (i.e., behavioral) aggression.
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