Holographic stereogram (HS) printing requires extensive memory capacity and long computation time during perspective acquisition and implementation of the pixel re-arrangement algorithm. Hogels contain very weak depth information of the object. We propose a HS printing system that uses simplified digital content generation based on the inverse-directed propagation (IDP) algorithm for hogel generation. Specifically, the IDP algorithm generates an array of hogels using a simple process that acquires the full three-dimensional (3D) information of the object, including parallax, depth, color, and shading, via a computer-generated integral imaging technique. This technique requires a short computation time and is capable of accounting for occlusion and accommodation effects of the object points via the IDP algorithm. Parallel computing is utilized to produce a high-resolution hologram based on the properties of independent hogels. To demonstrate the proposed approach, optical experiments are conducted in which the natural 3D visualizations of real and virtual objects are printed on holographic material. Experimental results demonstrate the simplified computation involved in content generation using the proposed IDP-based HS printing system and the improved image quality of the holograms.
With the development of the holographic printer, printing synthetic hologram requires smaller holographic element (hogel) size to improve spatial resolution of the reconstruction. On the contrary, a larger hogel size affords higher angular resolution, but it leads to a lower lateral resolution and there exists a trade-off problem. In this paper, a hologram synthesis method based on three-dimensional (3D) rendering of computer-generated holographic stereogram (HS) is proposed to limit the spatial-angular trade-off problem. The perspectives of the 3D scene are captured by re-centering the camera method and transformed into parallax-related images by a proposed pixel re-arrangement algorithm for holographic printing. Unlike the conventional approaches, the proposed algorithm not only improves the angular resolution of the reconstruction while maintaining the hogel size fixed, but also keeps the spatial resolution without degradation. The effectiveness of the proposed method is verified by numerical simulation and an optical experiment.
We propose a light-field microscopy display system that provides improved image quality and realistic three-dimensional (3D) measurement information. Our approach acquires both high-resolution two-dimensional (2D) and light-field images of the specimen sequentially. We put forward a matting Laplacian-based depth estimation algorithm to obtain nearly realistic 3D surface data, allowing the calculation of depth data, which is relatively close to the actual surface, and measurement information from the light-field images of specimens. High-reliability area data of the focus measure map and spatial affinity information of the matting Laplacian are used to estimate nearly realistic depths. This process represents a reference value for the light-field microscopy depth range that was not previously available. A 3D model is regenerated by combining the depth data and the high-resolution 2D image. The element image array is rendered through a simplified direction-reversal calculation method, which depends on user interaction from the 3D model and is displayed on the 3D display device. We confirm that the proposed system increases the accuracy of depth estimation and measurement and improves the quality of visualization and 3D display images.
We propose and implement a high-quality three-dimensional (3D) display system for an integral imaging microscope using a simplified direction-inversed computation method based on user interaction. A model of the specimen is generated from the estimated depth information (via the convolutional neural network-based algorithm), the quality of the model is defined by the high-resolution two-dimensional image. The new elemental image arrays are generated from the models via a simplified direction-inversed computation method according to the user interaction and directly displayed on the display device. A high-quality 3D visualization of the specimen is reconstructed and displayed while the lens array is placed in front of the display device. The user interaction enables more viewpoints of the specimen to be reconstructed by the proposed system, within the basic viewing zone. Remarkable quality improvement is confirmed through quantitative evaluations of the experimental results.
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