The collection of delicate deep-sea specimens of biological interest with remotely operated vehicle (ROV) industrial grippers and tools is a long and expensive procedure. Industrial grippers were originally designed for heavy manipulation tasks, while sampling specimens requires dexterity and precision. We describe the grippers and tools commonly used in underwater sampling for scientific purposes, systematically review the state of the art of research in underwater gripping technologies, and identify design trends. We discuss the possibility of executing typical manipulations of sampling procedures with commonly used grippers and research prototypes. Our results indicate that commonly used grippers ensure that the basic actions either of gripping or caging are possible, and their functionality is extended by holding proper tools. Moreover, the approach of the research status seems to have changed its focus in recent years: from the demonstration of the validity of a specific technology (actuation, transmission, sensing) for marine applications, to the solution of specific needs of underwater manipulation. Finally, we summarize the environmental and operational requirements that should be considered in the design of an underwater gripper.
While seemingly simple, handover requires joint coordinate efforts from both partners, commonly in dynamic collaborative scenarios. Practically, humans are able to adapt and react to their partner’s movement to ensure seamless interaction against perturbations or interruptions. However, literature on robotic handover usually considers straightforward scenarios. We propose an online trajectory generation method based on Dynamic Movement Primitives to enable reactive robot behavior in perturbed scenarios. Thus, the robot is able to adapt to human motion (stopping should the handover be interrupted while persisting through minor disturbances on the partner’s trajectory). Qualitative analysis is conducted to demonstrate the capability of the proposed controller with different parameter settings and against a non-reactive implementation. This analysis shows that controllers with reactive parameter settings produce robot trajectories that can be deemed as more coordinated under perturbation. Additionally, a randomized trial with participants is conducted to validate the approach by assessing the subject perception through a questionnaire while measuring task completion and robot idle time. Our method has been shown to significantly increase the subjective perception of the interaction with no statistically significant deterioration in task performance metrics under one of the two sets of parameters analyzed. This paper represents a first step towards the introduction of reactive controllers in handover tasks that explicitly consider perturbations and interruptions.
In order to develop a gripping system or control strategy that improves scientific sampling procedures, knowledge of the process and the consequent definition of requirements is fundamental. Nevertheless, factors influencing sampling procedures have not been extensively described, and selected strategies mostly depend on pilots’ and researchers’ experience. We interviewed 17 researchers and remotely operated vehicle (ROV) technical operators, through a formal questionnaire or in-person interviews, to collect evidence of sampling procedures based on their direct field experience. We methodologically analyzed sampling procedures to extract single basic actions (called atomic manipulations). Available equipment, environment and species-specific features strongly influenced the manipulative choices. We identified a list of functional and technical requirements for the development of novel end-effectors for marine sampling. Our results indicate that the unstructured and highly variable deep-sea environment requires a versatile system, capable of robust interactions with hard surfaces such as pushing or scraping, precise tuning of gripping force for tasks such as pulling delicate organisms away from hard and soft substrates, and rigid holding, as well as a mechanism for rapidly switching among external tools.
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