We explore whether children’s strategies on a causal learning task show a bias observed in adults towards “exploitative” hypothesis revision. Adults and children (ages 4–6) were presented with evidence which initially seemed to conform to a simple, salient rule (e.g. blue blocks activate a machine), but then encountered evidence that violated this rule. The true rule in the "near" condition was more complex, but could be reached through iterative revision of the salient rule, while in the "distant" condition, the true rule was comparatively simple, but incremental revision could not yield the true rule. Participants then predicted the behaviour of a set of new blocks. Adults performed better in the near condition, while in the distant condition adults did not appear to revise their initial hypothesis significantly. Unlike adults, children's overall performance in both conditions was similar, while condition differences may reflect a broader search for alternative solutions.
Goal-directed behavior is a deeply important part of human psychology. People constantly set goals for themselves and pursue them in many domains of life. In this paper, we develop computational models that characterize how humans pursue goals in a complex dynamic environment and test how well they describe human behavior in an experiment. Our models are motivated by the principle of resource rationality and draw upon psychological insights about people's limited attention and planning capacities. We find that human goal pursuit is qualitatively different and substantially less efficient than optimal goal pursuit in our simulated environment. Models of goal pursuit based on the principle of resource rationality capture human behavior better than both a model of optimal goal pursuit and heuristics that are not resource-rational. We conclude that the way humans pursue goals is shaped by the need to achieve goals effectively as well as cognitive costs and constraints on planning and attention. Our findings are an important step toward understanding humans' goal pursuit as cognitive limitations play a crucial role in shaping people's goal-directed behavior.
Gender associations have been a long-standing research topic in psychological and social sciences. Although it is known that children learn aspects of gender associations at a young age, it is not well understood how they might emerge through the course of development. We investigate whether gender associations, such as the association of dresses with women and bulldozers with men, are reflected in the linguistic communication of young children from ages 1–5. Drawing on recent methods from machine learning, we use word embeddings derived from large text corpora including news articles and web pages as a proxy for gender associations in society, and we compare those with the gender associations of words uttered by caretakers and children in children's linguistic environment. We quantify gender associations in childhood language through gender probability, which measures the extent to which word usage frequencies in speech to and by girls and boys are gender-skewed. By analyzing 4,875 natural conversations between children and their caretakers in North America, we find that frequency patterns in word usage of both caretakers and children correlate strongly with the gender associations captured in word embeddings through the course of development. We discover that these correlations diminish from the 1970s to the 1990s. Our work suggests that early linguistic communication and social changes may jointly contribute to the formation of gender associations in childhood.
Humans' capacity for cumulative culture is remarkable: we can build up vast bodies of knowledge over generations. Communication, particularly via language, is a key component of this process. Previous work has described language as enabling posterior passing, where one Bayesian agent transmits a posterior distribution to the next. In practice, we cannot exactly copy our beliefs into the minds of others---we must communicate over the limited channel language provides. In this paper, we analyze cumulative culture as Bayesian reinforcement learning with communication over a rate-limited channel. We implement an agent that solves a crafting task and communicates to the next agent by approximating the optimal rate-distortion trade-off. Our model produces documented effects, such as the benefits of abstraction and selective social learning. It also suggests a new hypothesis: selective social learning can be harmful in tasks where initial exploration is required.
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