Praktik membuat menu bekal bergizi untuk Anak Usia Dini (AUD) dan memberikan pemahaman taktis kepada orangtua mengenai stunting dan dampak yang diakibatkannya menjadi fokus utama yang dibahas dalam tulisan ini. Stunting merupakan dampak gizi buruk yang menyebabkan tidak optimalnya pertumbuhan dan perkembangan anak. Tujuan pengabdian ini adalah pencegahan stuntung dapat dilakukan sejak bayi dalam kandungan dan ketika anak memasuki usia pra sekolah dengan cara memberikan asupan gizi yang seimbang. Melalui kegiatan Pengabdian kepada Masyarakat (PKM) yang dibiayai oleh Program Studi PGPAUD Universitas Pendidikan Indonesia (UPI) Kampus Serang (KS) hasil kegiatan berupa sosialisasi materi terkait stunting dengan metode learning by doing. Sementara penulisan artikel dikemas dengan metode deskriptif dengan gaya narasi berupa gambaran kegiatan yang dilakukan selama proses PKM berlangsung. Peserta sosialisasi merupakan orangtua (Ibu) dan peserta didik TK Labshool UPI KS yang bersedia dilibatkan dalam proses pengabdian secara tatap muka, terbatas dan memaksimalkan penerapan protokol kesehatan karena pengabdian ini dilaksanakan di masa pandemi covid-19. Ruang lingkup kegiatan meliputi sosialisasi pengetahuan teoretis bagi Ibu, pengukuran tinggi dan berat badan anak serta kolaborasi peserta (Ibu dan anak) dalam menyusun menu makanan dengan gizi lengkap dan seimbang. Salah satu target luaran yang dihasilkan dari PKM ini yaitu buku saku menu bekal murah sehat bergizi, maka dapat direkomendasikan kepada orang tua maupun guru agar dapat menggunakannya sebagai alternatif acuan dalam menyediakan bekal bergizi bagi anak
Phenomenon the current problem of children in the world, including Indonesia, is not familiar with the benefits of traditional games so that it has an impact on the lack of mathematical achievements, social interactions and physical activity of elementary school students. The purpose of this paper is to examine the development of mathematical understanding, social and physical abilities of grade IV students in elementary school through Sundanese ethnomathematics learning. Thirty-seven students in the experimental class and thirty-eight students in the control class participated in a quasi-experimental design. The instruments used were tested, interviews, observation and documentation. The results showed that the experimental class’s mathematical comprehension ability was better than that of the control class, the formation of social interactions between students, and students-teachers, making students involved in activities so that the learning atmosphere felt pleasant, interesting, and healthy for the students’ bodies. Sundanese ethnomathematics learning with engklekmatika games has proven to be useful for elementary school students because it can develop the mathematical, social and physical abilities of elementary school students.
Pada saat SD Laboratorium UPI Kampus Serang menerapkan Blended learning peserta didiknya menampakkan gejala masalah belajar. Agar permasalahan tersebut tidak meluas, diperlukan rumusan program bimbingan untuk membantu siswa mengentaskan masalahnya. Penelitian berfokus pada data empirik kondisi psikologis siswa sebagai dasar penyusunan program. Penelitian ini menggunakan 30 responden dengan aplikasi instrumen Daftar Cek Masalah dan Inventori Tugas Perkembangan. Data terkumpul diolah menggunakan teknik persentase dan uji statistik. Hasilnya menunjukkan bahwa permasalahan paling banyak dialami oleh siswa adalah permasalahan sosial. Tingkat perkembangan siswa berada pada level 1 (impulsive) menuju level 2 (perlindungan). Aspek tugas perkembangan siswa yang rendah adalah “kematangan emosional”, “kemandirian perilaku ekonomi” dan “kesadaran tanggung jawab”. Program bimbingan dirancang dengan komposisi: layanan dasar mengembangkan kematangan emosional, layanan responsive bagi siswa dengan perkembangan rendah dan gejala permasalahan; layanan perencanaan individu dengan fokus perencanaan karir studi lanjut; serta dukungan sistem berupa in house training penyusunan learning kit dan guidance kit. Kata kunci: Bimbingan dan konseling di SD; sistem pembelajaran campuran.
There are several things that need to be prepared to support children's development through the learning process, one of which is preparing media that can support aspects of their development. Most teachers only use an approach in the form of media images through worksheets without any modifications in the form of games. The purpose of this study is to describe the related Implementation of Mathematical Learning for Early Childhood 4-6 years Through the Traditional Game of Bekel Ball at PG-TK Islam Tirtayasa. This research uses a qualitative method. The research subjects were children aged 4-6 years old. With data collection techniques through an interview, observation, and documentation, classroom Action Research is an activity to improve learning practices to learning activities from problems that arise in learning situations. The results of the study are that there is an increase in the symbols for numbers 1-10 and knowing the shape of a circular geometric circle which if written in proportion is knowing the symbols for numbers 1-10 which is caused by stimulation of the child's brain for cognitive aspects through congklak media, as many children develop very well (BSB) 70% and children who develop as expected as much as 30% while children who know the geometry of circles with an unprecedented development rate as much as 80% and who develop as expected as much as 20%. This is also shown when the process of bekel ball games is done, namely the enthusiasm of children in playing and children are delighted when playing ball together with their friends so that the child does not feel that he is learning as well.
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