Aim To evaluate the effectiveness on lifestyle change of an mHealth intervention to promote healthy behaviours in adolescence (TeenPower) and to analyse the predictors of the mHealth intervention effectiveness. Design This study is designed as a non‐randomized controlled trial with a two‐arm structure. Methods Adolescents of 12–16‐year old were recruited from three school districts, with access to the Internet and smartphone/tablet devices. The intervention group was invited to engage in the mHealth intervention (TeenPower) for 6 months in addition to a school‐based intervention. The control group only followed the school‐based intervention. A repeated measures factorial ANOVA was used and the main effectiveness outcome was the lifestyle change measured by the adolescent lifestyle profile. Results The outcomes of the mHealth intervention (TeenPower) show a significant effect on nutrition (ƞ2p = 0.03, p = .03), positive life perspective (ƞ2p = 0.04, p = .01), and global lifestyle (ƞ2p = 0.02, p = .05), with a dropout rate of 62.1%. The analysis of the effectiveness predictors of the mHealth intervention suggested that older adolescents tended to show a significant increase in the rates of stress management (r = .40; p < .05). Conclusions Although the considerable dropout rate, the mHealth intervention presented significant impact on multiple lifestyle domains, providing support for the effectiveness of mHealth interventions for health promotion as an add‐on to standard interdisciplinary interventions. Impact Adolescents must have the necessary and appropriate knowledge for the correct and responsible decision‐making regarding their health and lifestyle. Innovative strategies (mHealth intervention) were used to promote healthy behaviours. This study evaluates the effectiveness of an mHealth intervention (TeenPower) specifically designed for adolescents. We found a significant impact in several lifestyle domains such as health responsibility, nutrition, positive life perspective, and global lifestyle.
To achieve the most understandable and accurate display of information, a study on the available techniques of data visualization for real-time information must be made. Customizing existing platforms and designing specific boards, are among the important task to perform an accurate visualization of the information. In this paper, we conduct a literature review of data visualization, its techniques and existing dashboard platforms. We implemented a generic and dynamic dashboard based on real-time information with the aim to assess the impact of the available Data Visualization Techniques in the developed dashboard. Therefore, our Dashboard users will be able to interact with the information, based on an initial set of hints, charts, tables and reports, produced by the Dashboard itself. This will allow us to test an existing set of data visualization techniques and create a new tailored dashboard, showing that dashboards can become a unique and powerful means to provide information.
Abstract. Patient Centered Design (PCD) is a particular type of User CenteredDesign (UCD) where the end-user is a patient that will use an Information and Communications Technology (ICT) solution for healthcare. It focuses on needs, wants and skills of the product's primary user and implies involving end-users in the decision-making and development process of the solution. e-Therapy aims to provide support to therapy sessions through ICT solutions. It has grown in the last years and in the mental health arena is being used for specific therapeutic contexts. It is an especially difficult environment due to specificities of the patients' conditions and where the physical access to patients is restricted and, sometimes, not even possible. Thus, a PCD approach can be accomplished through the health professionals involved, applying some of the most wellknown methods of UCD: interviews, questionnaires, focus groups and participatory design. eSchi is an e-Therapy tool that complements traditional practices for the cognitive rehabilitation and training of schizophrenic patients. It was successfully developed using a PCD approach.
Bitcoin continues to get more and more attention from the media, mainly because of the volatility of its value and insignificantly associated with the technological innovation. This cryptocurrency is supported by an immutable database and is distributed throughout a network of thousands of nodes, known as Blockchain. One way to ensure that all the concepts behind the Blockchain technology and infrastructure are seized is to conduct the development of one of the most popular context applications for it: a wallet for well-known cryptocurrencies. Yet Another Bitcoin Wallet (YABW) is a hybrid application available for both Android and iOS, which was developed with the Ionic and Angular frameworks. This application communicates with Bitcoin Blockchain to send, receive and store bitcoins; provides a set of features focused on security and user experience, and is available on the Play Store and Apple Store. A rather relevant issue that is becoming a major subject of current research is the application of the Blockchain infrastructure to other contexts that are neither directly connected to cryptocurrencies, nor are finance related. The implementation of a proof-of-concept application proposes the use of a blockchain for a specific case study: the exchange of meal vouchers of an institution amongst students. This is achieved using the decentralized platform Ethereum, which allows us to create a Smart Contract using the Solidity programming language to create a token that follows the Ethereum Request for Comment (ERC), the ERC-20 standard and represents the meal vouchers. This second application uses the architecture defined for YABW, reusing major components and custom developing specific modules to enhance the required features. There is still a lot of research to be done on the non-financial applicability of the Blockchain infrastructure and technology, but for the moment, we have left further evidence that it is possible and is a relative straight-forward process to accomplish from the technological perspective.
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