The objective of this paper is to present a system for interrogating immense social media streams through analytical methodologies that characterize topics and events critical to tactical and strategic planning. First, we propose a conceptual framework for interpreting social media as a sensor network. Time-series models and topic clustering algorithms are used to implement this concept into a functioning analytical system. Next, we address two scientific challenges: 1) to understand, quantify, and baseline phenomenology of social media at scale, and 2) to develop analytical methodologies to detect and investigate events of interest. This paper then documents computational methods and reports experimental findings that address these challenges. Ultimately, the ability to process billions of social media posts per week over a period of years enables the identification of patterns and predictors of tactical and strategic concerns at an unprecedented rate through SociAL Sensor Analytics (SALSA).
Abstract-We model parking in urban centers as a set of parallel queues and overlay a game theoretic structure that allows us to compare the user-selected (Nash) equilibrium to the socially optimal equilibrium. We model arriving drivers as utility maximizers and consider the game in which observing the queue length is free as well as the game in which drivers must pay to observe the queue length. In both games, drivers must decide between balking and joining. We compare the Nash induced welfare to the socially optimal welfare. We find that gains to welfare do not require full information penetrationmeaning, for social welfare to increase, not everyone needs to pay to observe. Through simulation, we explore a more complex scenario where drivers decide based the queueing game whether or not to enter a collection of queues over a network. We examine the occupancy-congestion relationship, an important relationship for determining the impact of parking resources on overall traffic congestion. Our simulated models use parameters informed by real-world data collected by the Seattle Department of Transportation.
With the increasing availability of transaction data collected by digital parking meters, paid curbside parking can be advantageously modeled as a network of interdependent queues. In this article we introduce methods for analyzing a special class of networks of finite capacity queues, where tasks arrive from an exogenous source, join the queue if there is an available server or are rejected and move to another queue in search of service according to the network topology. Such networks can be useful for modeling curbside parking since queues in the network perform the same function and drivers searching for an available server are under combinatorial constraints and jockeying is not instantaneous. Further, we provide a motivating example for such networks of finite capacity queues in the context of drivers searching for parking in the neighborhood of Belltown in Seattle, Washington, USA. Lastly, since the stationary distribution of such networks used to model parking are difficult to satisfactorily characterize, we also introduce a simulation tool for the purpose of testing the assumptions made to estimate interesting performance metrics. Our results suggest that a Markovian relaxation of the problem when solving for the mean rate metrics is comparable to deterministic service times reflective of a driver's tendency to park for the maximum allowable time.
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