Although online learning platforms are gradually becoming commonplace in modern society, learners’ high dropout rates and serious academic performance require more attention within the virtual learning environment (VLE). This study aims to predict students’ performance in a specific course as it is continuously running, using the statistic personal biographical information and sequential behavior data with VLE. To achieve this goal, a novel recurrent neural network (RNN)-gated recurrent unit (GRU) joint neural network is proposed to fit both static and sequential data, where the data completion mechanism is also adopted to fill the missing stream data. To incorporate the sequential relationship of learning data, three kinds of time-series deep neural network algorithms: simple RNN, GRU, and LSTM are first taken into consideration as baseline models. Their performances are compared in identifying at-risk students. Experimental results on Open University Learning Analytics Dataset (OULAD) show that simple methods like GRU and simple RNN have better results than the relatively complex LSTM model. The results also reveal that different models have different peak performance time, which results in the proposed joint model that achieves over 80% prediction accuracy of at-risk students at the end of the semester.
Although the stereo matching problem has been extensively studied during the past decades, automatically computing a dense 3D reconstruction from several multiple views is still a difficult task owing to the problems of textureless regions, outliers, detail loss, and various other factors. In this paper, these difficult problems are handled effectively by a robust model that outputs an accurate and dense reconstruction as the final result from an input of multiple images captured by a normal camera. First, the positions of the camera and sparse 3D points are estimated by a structure-from-motion algorithm and we compute the range map with a confidence estimation for each image in our approach. Then all the range maps are integrated into a fine point cloud data set. In the final step we use a Poisson reconstruction algorithm to finish the reconstruction. The major contributions of the work lie in the following points: effective range-computation and confidence-estimation methods are proposed to handle the problems of textureless regions, outliers and detail loss. Then, the range maps are merged into the point cloud data in terms of a confidence-estimation. Finally, Poisson reconstruction algorithm completes the dense mesh. In addition, texture mapping is also implemented as a post-processing work for obtaining good visual effects. Experimental results are presented to demonstrate the effectiveness of the proposed approach.
We present a method to make an accurate and dense reconstruction from the input of video captured by a free moving handheld camera in real time. By the method firstly, the positions of the camera and sparse 3D points are estimated by simultaneous localization mapping. Then the depth maps of selected reference frames are computed from corresponding camera bundles. Lastly a novel linear algorithm is also proposed to integrate all the depth maps into dense meshes partially. The main contributions of this paper are in the following points: the reference frames and corresponding camera bundles are able to be selected automatically, then accurate and smooth depth maps are generated in real time, and the depth maps are merged into a dense mesh by using a linear algorithm based on the error clouds optimization. Our algorithm is implemented on dual CPU and graphics processing unit in a parallel framework for improving the performance. Copyright © 2013 John Wiley & Sons, Ltd.
COVID-19 has affected traditional instructional activities. Home-based isolation and restrictive movement measures have forced most learning activities to move from an offline to an online environment. Multiple studies have also demonstrated that teaching with virtual tools during the COVID-19 pandemic is always ineffective. This study examines the different characteristics and challenges that virtual tools brought to online education in the pre-pandemic and pandemic era, with the aim of providing experience of how virtual tools supported purely online learning during a health crisis. By searching keywords in public databases and review publications, this study tries to summarize the major topics related to the research theme. These topics are the characteristics of learning supported by technologies in pre-pandemic and pandemic era, the challenges that education systems have faced during the COVID-19 pandemic. This study also compares the functions, advantages and limitations of typical virtual tools, which has rarely been done in previous studies. This study tries to present the features of virtual tools that support online learning and the challenges regarding real-life risk scenarios, and tries to provide educational institutions with a distinct perspective for efficient teaching and learning in future potential health crises.
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