In recent years, virtual reality (VR) has received a great deal of attention due to its ability to sensory envelope and engage the user. This can be defined as 'The illusion of participating in a synthetic environment, rather than observing externally. VR is based on stereoscopic three-dimensional displays with head tracking, hand/body tracking, and binaural sound. VR is an immersive and multisensory experience'. It is postulated that VR could transform abstract and intangible learning into concrete and manipulable. This would be done through scaled and modifiable scenarios, especially involving anatomical structures that are difficult to learn and access when using cadaveric material. In addition, evidence shows that students are more motivated and have better perceptions when using VR in an educational context. Thus, implementing new proposals such as VR can become an efficient method in the teaching and learning process. The objective of this review is to identify how this virtual scenario should look to have a positive impact on anatomy learning. A search was carried out in three databases (ERIC, ISI: Web of Science and SCOPUS) for articles or reviews published in English or Spanish in any year. The research terms included the “impact on learning”, “virtual reality” and “anatomy”. Qualitative and quantitative, empirical or primary studies focused on the learning and/or impact of the use of VR in anatomy in higher education were included. Non-empirical or secondary studies, focused on another population, and those seeking the validation and/or construction of instruments were excluded. The findings were synthesized in two groups, virtual stage design and implementation, identifying eight principles: having an anatomically correct setting, allowing the differentiation of anatomical structures, freedom to manipulate the setting, adding theoretical support, justified choice of the virtual setting, the availability of the technological resources, priming to use VR, among others. Últimamente la realidad virtual (RV) ha recibido gran atención debido a su capacidad de envolver e involucrar sensorialmente al usuario. Esta puede ser definida como “La ilusión de participar en un ambiente sintético, más que observar externamente. La RV se basa en pantallas tridimensionales, estereoscópicas, con seguimiento de la cabeza, de manos/cuerpo y sonido binaural. La RV es una experiencia inmersiva y multisensorial". Se postula que la RV sería capaz de transformar aprendizaje abstracto e intangible a concreto y manipulable, mediante escenarios a escala y modificables, especialmente involucrando estructuras anatómicas de difícil aprendizaje y acceso en material cadavérico. Además, la evidencia muestra que los estudiantes presentan mayor motivación y mejores percepciones al usarla en contexto educativo. Así, la implementación de estas propuestas podría constituir un método eficiente en la enseñanza y aprendizaje. El objetivo de esta revisión es determinar si la RV constituye una herramienta efectiva para enseñar anatomía e identificar cómo debe ser un escenario virtual para impactar positivamente en el aprendizaje de anatomía. Se realizó una búsqueda en tres bases de datos (ERIC, ISI: Web of Science y SCOPUS) para artículos o revisiones publicadas en inglés o español en cualquier año. Los términos de búsqueda fueron: “impacto en el aprendizaje”, “realidad virtual” y “anatomía”. Se incluyeron estudios cualitativos o cuantitativos, y empíricos o primarios enfocados en el aprendizaje y/o impacto del uso de RV en anatomía en educación superior. Los hallazgos fueron sintetizados en dos grupos, el diseño y la implementación del escenario virtual, identificando ocho principios: tener un escenario anatómicamente correcto, permitir la diferenciación de estructuras anatómicas, libertad para manipular el escenario, adición de apoyo teórico dentro del escenario virtual, la elección justificada del escenario virtual, disponibilidad de recursos tecnológicos, un apresto para utilizar RV y adición de material estudio teórico.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.