The paper presents the results in controlling the robot manipulator handling the moving object of various types. Two series of experiments were carried out using the rod swinging on the biflar suspension, and the tennis balls swinging as spherical pendulums. The main part of the experiments with the rod was devoted to finding eflcient ways for its fast and reliable capturing. The experiments with the ball were focused on modifiing the motion of the ball in such a way for its orbit got the desirable parameters. In particular, the ball was directed to reach the motionless target placed inside the working space, or perform a rendez-vous with another ball having an independent JFee motion. The TV camera supplied the computer with the visual data of the scene. The dynamical models of the motion of the objects were used for statistical processing the visual data and determining the parameters of the motion. These parameters were used for controlling the robot. 0-7803-4300-~-5/98 $10.00 0 7 998 lEEE
In this paper we outline basic principles and competition rules used in a Computer soccer Simulation contest held in Eastern European countries (Robosoccer-RU League). The programming environment of this tournament ("Virtual Soccer" Software package) is described, as well as base algorithms that are implemented for powering team agents. A comparison is given between the reviewed approach and the one used in the RoboCup Simulation League, and directions for future convergence are drafted.
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