ABSTRAK The role of technology, especially information technology in Indonesia in building society XXI century. Indonesia has begun to enter the stage of the telematics community will certainly have a major impact on all levels of life of the Indonesian nation, especially in children. The emergence of a great revolution to the world of children's playground, internet presence replaces the open airy space for children's play, besides presenting impressions internet pornography and violence can harm the development of children's personality. sexual deviance behavior at the level of schooling is quite surprising, of course, this is a challenge for education and should be used as a rationale for the need for innovation in learning. Things into consideration is for this, sex education for early childhood is considered taboo in society. Guru is one of the determining factors of high and low quality of education has a strategic position in transforming sex education to learners therefore this study tries to analyze how perceptions of teachers on sex education at primary school level, the research method used is descriptive method. Keywords:Perception of teachers, sex education, learners in primary schools.Peranan teknologi, khususnya teknologi informasi di dalam membangun masyarakat Indonesia abad XXI. Indonesia sudah mulai masuk pada tahapan masyarakat telematika tentunya akan berdampak besar pada seluruh aras kehidupan bangsa Indonesia terutama pada anak-anak. Munculnya revolusi besar terhadap dunia bermain anak, kehadiran internet menggantikan ruang lapang terbuka untuk bermain anak, selain itu internet menghadirkan tayangan yang berbau pornografi serta kekerasan yang bisa merugikan perkembangan kepribadian anak-anak, yang mengarahkan perilaku seksual anak. Prilaku penyimpangan seksual di tingkat persekolahan cukup mengejutkan, tentunya ini merupakan tantangan bagi dunia pendidikan dan perlu dijadikan dasar pemikiran bagi perlunya pembaharuan dalam pembelajaran. Hal yang menjadi bahan pertimbangan adalah selama ini, pendidikan seks untuk anak usia dini dianggap tabu di kalangan masyarakat. Guru merupakan salah satu faktor penentu tinggi rendahnya mutu hasil pendidikan mempunyai posisi strategis dalam mentransformasikan sex education pada peserta didik oleh karena itu penelitian ini mencoba untuk menganalisis bagaimana persepsi guru terhadap sex education di tingkat sekolah dasar, metode penelitian yang digunakan adalah metode deskriptif.
Dalam Kurikulum 2006, di Sekolah Dasar, pembelajaran sastra dimaksudkan untuk meningkatkan kemampuan siswa mengapresiasi karya sastra. Kegiatan mengapresiasi sastra berkaitan dengan latihan mempertajam perasaan, penalaran, daya khayal, serta kepekaan terhadap masyarakat, budaya dan lingkungan hidup. Pengembangan kemampuan bersastra di sekolah dasar dilakukan dalam berbagai jenis dan bentuk melalui kegiatan mendengarkan, berbicara, membaca, dan menulis. Namun dalam Kurikulum 2013, kegiatan bersastra, kurang mendapat porsi yang baik. Padahal pendekatan kurikulum tersebut mengisyaratkan penekanannya pada pengembangan sikap dan budi pekerti, yang tentu saja sastra sebagai bahan yang sangat kaya untuk dijadikan landasan mengasah kepribadian dan budi pekerti mengingat sastra mengandung nilai personal maupun nilai pendidikan yang luar biasa. Hasil analisis<br />Kompetensi Dasar pada Permendikbud No 57 Tahun 2014, di kelas I ada teks cerita diri, kelas II cerita narasi dan lirik puisi, di kelas III dongeng, di kelas IV cerita petualangan dan pantun serta syair, di kelas V, fiksi sejarah, hal tersebut tentunya berpengaruh pada isi Buku Guru dan Buku Siswa, yang ternyata memperlihatkan sastra yang tercakup dalam isi buku kurang memadai (sangat kurang), karena isi Buku Guru maupun Buku Siswa, turunan dari Kompetensi Dasar yang sudah dipetakan secara tematik integratif.
This article discusses the design and product development of PAI learning media for elementary school students in the form of Word Wall educative game application and to find out the effectiveness of applying Word Wall as measured from students' understanding of PAI learning subjects through Word Wall. The research was conducted to support teachers' competency in Technological Pedagogical Content Knowledge (TPACK). The research approach used is mixed-method with a 4-D development model design, defining, designing, developing, and disseminating. Data were obtained through questionnaire instruments, documentation, and interviews. The results indicate that 1) Word Wall product design is made based on the teacher need analysis on learning media in elementary school and based on curriculum analysis in the form of Basic Competency analysis and based on the second-grade elementary school students' characteristics, 2) the products that are produced are Word Wall educative games, which consist of maze chase, airplane, balloon pop, and open the box, and 3) students' ability to understand PAI learning subject is very good through Word Wall games. Thus, the Word Wall application can be recommended and developed further on another Basic Competency through learning videos.
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