Abstract-We show that by extending the Laplacian formalism, which was first introduced in the Graphics community to regularize 3D meshes, we can turn the monocular 3D shape reconstruction of a deformable surface given correspondences with a reference image into a much better-posed problem. This allows us to quickly and reliably eliminate outliers by simply solving a linear least squares problem. This yields an initial 3D shape estimate, which is not necessarily accurate, but whose 2D projections are. The initial shape is then refined by a constrained optimization problem to output the final surface reconstruction. Our approach allows us to reduce the dimensionality of the surface reconstruction problem without sacrificing accuracy, thus allowing for real-time implementations.
Abstract. We show that by extending the Laplacian formalism, which was first introduced in the Graphics community to regularize 3D meshes, we can turn the monocular 3D shape reconstruction of a deformable surface given correspondences with a reference image into a well-posed problem. Furthermore, this does not require any training data and eliminates the need to pre-align the reference shape with the one to be reconstructed, as was done in earlier methods.
Abstract-Coloring books capture the imagination of children and provide them with one of their earliest opportunities for creative expression. However, given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexciting, and children become less engaged in them. Augmented reality holds unique potential to impact this situation by providing a bridge between real-world activities and digital enhancements. In this paper, we present an augmented reality coloring book App in which children color characters in a printed coloring book and inspect their work using a mobile device. The drawing is detected and tracked, and the video stream is augmented with an animated 3-D version of the character that is textured according to the child's coloring. This is possible thanks to several novel technical contributions. We present a texturing process that applies the captured texture from a 2-D colored drawing to both the visible and occluded regions of a 3-D character in real time. We develop a deformable surface tracking method designed for colored drawings that uses a new outlier rejection algorithm for real-time tracking and surface deformation recovery. We present a content creation pipeline to efficiently create the 2-D and 3-D content. And, finally, we validate our work with two user studies that examine the quality of our texturing algorithm and the overall App experience.
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