Cultural heritage tourism industry is generally required to continuously be creative in finding new strategies for attracting and engaging tourists actively in enjoying this type of tourism. However, cultural heritage managers generally face challenges in marketing and competitiveness. One of the ways to gain competitive advantage is the implementation of the Augmented Reality technology. This study was conducted in order to recreate an interpretation of tourist attractions with the use of Augmented Reality in Bali with the aim of enhancing cultural heritage tourists experience. The methodology used are documentation, interview, usability study and observation. Researches on usability involves users in testing a prototype. The prototype here is an augmented reality app that present the condition of three tourist attractions in Bali (Kuta, Sanur and Uluwatu), back then to 1970-1980s, to the times before Mass Tourism became a threat like nowadays. The usability study and observation method are widely used to understand how people work with electronic devices such as mobile phones and tablets in recent days. The expected results in this study are to produce an app that is useful to enhance the experience of tourists in Bali and at the end it is expected to create a better appreciation to the culture, history of Bali and its tourism. Keywords: Augmented Reality, Cultural, Heritage, Tourism, Tourist, Experience, Bali
Pandawa Beach, one of the famous tourist attractions and visited by many tourists, is located in the southern part of Bali Island, precisely in Kutuh Village, Badung Regency, which offers a beautiful beach between solid cliffs and white sand. The tourist can also enjoy water attractions and culinary at beachside restaurants while enjoying the beach view. Pandawa Beach has turquoise water hidden behind sturdy limestone cliffs, stretching white sand and calm waves. This is an instagramable and worth sharing place on Instagram and is one of the factors for millennial tourists visiting Pandawa Beach. Therefore, millennial tourists who take photos on Pandawa Beach and upload them on Instagram will influence other millennials to visit Pandawa Beach. Based on these phenomena, the purpose of this study is to determine the influence of Instagram on millennial tourists decision to visit Pandawa Beach. The research method used is a quantitative approach. Data collection was carried out by means of a questionnaire, an observation, and a literature study. Data were analyzed with correlation analysis and hypotheses using the t test. The results of this study indicate that Instagram has a strong influence on millennial tourists decision to visit Pandawa Beach. Keywords: Influence, Instagram, Visit Decision, Millennial Tourists, Pandawa Beach
Tourists who come to visit Bali with their families will visit child-friendly tourist villages. The goal is that the child has a sense of security and comfort when visiting a tourist village. The experience will learn a new tourist area will increase enthusiasm and refresh children from all their activities. The identification of child- friendly tourism-based tourism villages is carried out to determine the level of safety, comfort and learning that children will get when carrying out tourism activities in the tourist village of Pemuteran, Buleleng Regency. The problem raised in this study is the identification of child-friendly tourism-based tourism villages and the identification of supporting facilities provided by tourism service providers in Pemuteran tourism village, Buleleng Regency. Keywords : Tourist Destination, Child Friendly, Tourist Villages.
This research have a purpose for to know about the management system and condition of 4A (Atraction, Accesibility, Amenity and Anciliary) from the Tourist Attraction of Dream Island Beach. The qualitative Method with the data sources from primary data and secondary data used to collect data. The Primary data of this research is the data that was come from the observation and interview, while the secondary one come from documentary or literature study to complete the primary data. The technique to choose the informant that was being used is Purpose Sampling. The result of this research pointed that the management system of Dream Island Beach didn’t went smoothly, because the planning system not reach the maximum point. The organization system already went smoothly, and all of the staff already put on their position according to their responsibility over their task. The connection between manager and the staff already on good terms, and the condition of tourist attraction on this beach already in good terms with many attraction inside the beach. The accessibility on this tourist destination still need more improvements especially on Toilet whom inadequate. The Anciliary or the institution on the Dream Island beach already reach the average point. Keywords: Management, Dream Island Beach, Beach Tourism.
Sipiso-piso Waterfall located in Karo District, North Sumatra can be used as a superior attraction because it has great potential to be developed compared to other attractions around Lake Toba because this waterfall is one of the most popular tourist attractions. However, there are several obstacles on the development of Sipiso-piso Waterfall tourism such as tourism stakeholders who do not cooperate well such as the provision of supporting facilities that should be provided by the tour manager, namely the Karo District government instead, provided by the local community. Based on this phenomenon, it is necessary to know the management of Sipiso-piso Waterfall and how much participation of local people in the management of Sipiso-piso Waterfall. The method used in this research is descriptive qualitative. This research aims to To find out how to manage Sipiso-piso waterfall in Karo District, North Sumatra To find out how far the participation of local people in the management of Sipiso-piso waterfall. Data collection techniques using observation, interviews, and literature. Determination of informants using Purposive Sampling techniques. The results of this research is that the community in the management of Sipiso-Piso Water Tourism Attraction at the planning stage is at the encouraged participation type, at the community organizing stage is at the spontaneous participation as well as at the mobilization stage, while at the community supervision stage is at the encouraged participation type. Keywords: participation, development, local community
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