In recent years, Malaysia has faced environmental challenges caused by municipal solid waste, especially household waste, during the COVID-19 pandemic. Among all the household waste, plastic and paper are the most unmanaged waste that cause environmental issues. Several recycling associations in Malaysia have carried out their practices for better waste sustainability and management to curb the increasing amount of household waste. However, the effectiveness is still vague in achieving smart and effective household waste management. Therefore, this paper aims to investigate Malaysia’s household waste management, mainly in three significant municipalities in Malaysia, namely Kuala Lumpur, Penang, and Melaka, in becoming a resilient and sustainable city by addressing two main research questions: (1) What are the key factors for ensuring the more successful moves for future household waste management in cities? and (2) How do each of the three municipalities of Malaysia cities address their waste issues based on the key factors from RQ1? This paper reviewed 13 waste management articles and explores the potential of the four factors of waste management from the perspective of technology and data, economy, social, and governance. The discussed factors and models contributed to an integrated future-proofing framework that focuses on smart waste tracking, a gamified awareness education, and strict policies to control waste management are the way forward for the future of smart cities household waste management.
In recent years, Malaysia has faced environmental challenges caused by municipal solid waste, especially household waste, during the Covid-19 pandemic. Among all the household waste, plastic and paper are the most prominent waste that causes environmental hazards. Several recycling associations in Malaysia have carried out their practices for better waste sustainability and management to curb the increasing amount of household waste. However, the effectiveness is still vague in achieving smart and effective household waste management. Therefore, this paper aims to investigate Malaysia’s household waste management, mainly in three significant municipalities in Malaysia for Kuala Lumpur, Penang and Melaka, in becoming a resilient and sustainable city by addressing two main research questions 1) What are the key factors for ensuring the more success move for future household waste management in cities? and 2) How will the 3 municipalities address their waste issues based on the key factors from RQ1, respectively? This paper reviewed 13 waste management articles and explores the potential of the four factors of waste management from the perspective of technology and data, economy, social and governance. The discussed factors and models contributed to an integrated future-proofing framework that focuses on smart waste tracking, an gamified awareness education, and strict policies to control waste management are the way forward for the future of smart cities household waste management.
Exhibition spaces are often regarded as a communal space which situates content for the pleasure of viewing. Consistent with the current development of technology emergence in digital applications, these spaces have been affected in the way that the content and tools are now being developed in the realm of digital and virtual capacity. Exploration of new media design and aesthetics has tremendously supported the new hybrid space either conceptually or visually. The local scenario is also seeing a vast participation and interest from various domains where a large number of new inventions are designed and tailored to benefit from this multimedia diversity.Together with the shift of the situation, the built environment also faces new challenges where the physical entities are blended with digital attributes giving the users a sense of virtually participating in the space. Thus, the visual experience is also enriched when they visit these interactive exhibition spaces and able to interact with the artefacts or content in a multiple way to the otherwise static and linear story telling of exhibits.This paper aims to study visual experience in visiting exhibition spaces of the new media and aesthetics. There are many factors that can be observed, analysed and used as a tool to gauge visual experience, spatial experience and interaction. Existing spaces that are available locally have the infrastructure and advantages to be created in such manner, and observations have to be done for analysis purposes. Similar research projects and method applied elsewhere to observe these spaces can be also used as an insight to understand the visual experience further.Findings from the study will benefit research in areas of visual experience, engagement and how interaction proceeds in a multimedia environment. Exhibition spaces now undergo major change from a static space to a fluid, flexible one and offer a high technological platform. This opportunity contributes aptly in time to knowledge generation and societal well-being. The research outcome from this project will be in the form of some observation analysis on related spaces and a few case studies on related researches done. As the study is still in its infancy, more future works are envisioned to take place which includes prototype testing in the near future which will contribute to construct and design interactive exhibition space.
The prevalence of mental health problems in both Malaysian and global workplaces has significantly increased due to the presence of the coronavirus disease (COVID-19) pandemic, globalization, technology advancement in Industry 4.0, and other contributing factors. The pervasiveness of the issue poses a huge challenge to improving the occupational safety and health (OSH) of workers in various industries, especially in the digital industry. The emergence of the innovative industry is evident mainly due to the rapid development of Industry 4.0 and the relevant demands of multiple businesses in the digital transformation. Nonetheless, limited studies and academic discussions were conducted on the OSH topic of digital employees. Hence, the current study serves to fill the existing gap and provide academic contributions by scrutinising the perceptions of digital workers regarding their workplace well-being, mental health literacy, and the impression of employing e-mental health. The objectives of this study are: 1) To examine the mental health literacy and workplace wellness of digital workers, 2) to explore the emental health usage intention and actual e-mental health utilization, and 3) to identify digital workers' feedback on e-mental health. In the current context, e-mental health focuses on three dimensions, namely, 1) "health in our hand (HIOH)", 2) "interacting for health (IFH)", and 3) "data enabling health (DEH)". The present study employed an online cross-sectional survey and received 326 digital workers' completed responses. Variables, such as "mental health literacy (MHL)", "workplace wellness (WW)", and e-mental health intention and usage were explicated by analysing the data through descriptive statistics. The study results indicated a moderate to a high level of the MHL and the WW. More than half of the workers possessed a high intention level to employ e-mental health, with the HIOH dimension being the most prevalent domain. Nevertheless, the actual e-mental health usage was very low, owing to the online resources being a new concept amongst digital employees. Numerous confounding factors also existed in affecting the low usage, such as privacy concerns, data security levels, and health verification issues. In addition, the mental health issue has not been openly and widely discussed in Malaysian workplaces due to stigmatisation. As such, the current findings could provide additional insights into the OSH literature; it could serve as a guideline for the OSH decision-makers, employers, and eHealth developers when establishing a feasible framework for the practical adoption of e-mental health services by digital workers.
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