Bu makale, en az iki hakem tarafından incelenmiş ve intihal içermediği teyit edilmiştir. / This article has been reviewed by at least two referees and confirmed to include no plagiarism.
Digital technologies; It is changing business models, business environments, markets and the marketing communications paradigm. Especially with the coronavirus pandemic, world culture has ceased to be face-to-face and has led to the proliferation of online cultures using digital technologies. Along with this trend, besides technological developments such as virtual reality and augmented reality, the concept of Metaverse, which is expressed as a 3D virtual world, draws attention in many areas such as culture, art, education and tourism as of 2021. Metaverse is expected to be the new marketing platform of the future to present and bring all kinds of brands to life in the 3D interactive digital space. Metaverse can be a smart way for brands to create a customer experience by enhancing the functionality of their products and services. The aim of this study; It aims to reveal the concept of Metaverse, which will revolutionize almost every sector and can be considered as the 3D version of the internet, and to explain its effect on marketing at a conceptual level. Since there are only a limited number of studies in the literature, exploratory research based on the literature was conducted in this study. Studies on metaverse marketing have been examined in the literature. As a result; It can be said that businesses are still in their infancy regarding metaverse, ultra-fast internet should be the most important factor for businesses to be successful in metaverse applications, businesses can support service supply ecosystems, and brands can provide a hedonic and utilitarian customer experience limited to imagination with metaverse applications at the beginning level. Also, in the metaverse environment, businesses can market physical and digital products and services, businesses can reduce production costs in creative activities, generate income through NFTs, brands can maximize their creativity, increase brand awareness, test new product design ideas, customers can all shopping in the virtual store. It has been concluded that they can see their experiences, collect data about the customer and develop their physical stores with this data.
Amaç-Dijitalleşmenin giderek yaygınlaşması müşterilerin alışveriş alışkanlıklarının değişmesine, buna bağlı olarak alışverişin e-alışverişe doğru kaymasına ve e-ticaret sitelerinin kullanımının artmasına sebep olmuştur. Müşterilerin e-ticaret sitelerinde alışveriş yaparken diğer müşteriler ile etkileşimde ve bilgi paylaşımında bulundukları sosyal medya, e-ticaret için yaygın olarak benimsenen bir platform haline gelmiştir. Sosyal medya pazarlamasının, özellikle e-ticarette iş alanında geniş çapta kabul görmesi bu çalışmanın önemini ortaya koymaktadır. Bu çalışmanın amacı e-ticaret sitelerini kullanan müşterilerin algıladıkları sosyal medya pazarlaması faaliyetlerinin e-sadakate etkisini ölçmektir. Yöntem-E-ticaret sitelerini kullanan 345 online müşteri üzerinde yapılan çalışmanın, anket soru formu; Yadav ve Rahman (2017) ve Al-Hawari, (2014) ölçekleri kullanılarak oluşturulmuş, analizleri ise SPSS programı ve yapısal eşitlik modellemesi LISREL programı ile yapılmıştır. Bulgular-Elde edilen araştırma sonuçlarına göre, e-ticaret sitelerinden alışveriş yapan müşteriler tarafından algılanan sosyal medya pazarlaması faaliyetlerinin e-sadakati olumlu yönde etkilediği, müşterilerin e-ticaret sitelerinden ürün satın alırken diğer müşterilerin sosyal medyada yaptıkları yorum ve önerilerini dikkate aldığı sonucuna varılmıştır. Tartışma-Gelecekte sosyal medya pazarlamasına verilen önemin giderek artması ve e-ticaret sektöründe bu payın diğerden fazla artmasının üzerinde durulacaktır.
Abstract Purpose Covid-19, which affects the whole world, has caused serious changes in many aspects such as lifestyle, habits and purchasing behaviour. New digital consumers and companies that emerged during the epidemic; they realized that mobile devices, especially mobile phones, have become a solution to many real-world problems such as learning and education anytime and anywhere. This study aims to determine the factors affecting the users' mobile learning (m-learning) usage intention during the Covid-19 pandemic process. Design/methodology/approach – This study contributed to the confirmation of the extended TAM model for a mobile device. The sample of the questionnaire is 460 students from different universities in Turkey. These data obtained were analyzed with the Structural Equation Model (SEM) and LISREL program was used for data analysis. Findings – This study proffers a model that the antecedents of the users' mobile learning intention during the Covid-19 pandemic. According to the results of the study, it was concluded that the factor affecting the users' mobile learning (m-learning) intention to use the most is perceived ease of use, the least effective factor is intrinsic leisure motivation, and the future anxiety factor has a meaningless effect. Originality/value – A holistic view of the antecedents of the users' mobile learning intention during the Covid-19 pandemic would be of important use to practitioners and academics alike. This study is different from previous studies; It is thought that it will contribute to the literature by addressing the effects of internal leisure motivation, future anxiety, behavioural spread and system-service quality dimensions on m-learning. For the researchers, this study took an important step towards explaining the m-learning relationship with students' intrinsic leisure motivation, future anxiety, behavioural spread, and system-service quality learning perspectives. Keywords Mobile learning, Mobile CRM, Technology Acceptance Model
Şirketler başarıları için CRM kaynaklarını nasıl kullanacaklarına önem vermeleri gerekir. Bu bağlamda şirketlerin üstün bir CRM yeteneği ve Sosyal CRM yeteneği geliştirmeleri müşteriler ile şirketler arasındaki etkileşimi artıran önemli konulardır. Bu çalışmanın amacı; şirketlerin CRM yetenekleri ile Sosyal CRM yeteneklerine bağlı faktörlerin önem sıralamasının belirlenmesidir. Bu çalışmanın literatürdeki mevcut çalışmalardan farkı CRM yetenekleri ve Sosyal CRM yeteneklerinin bir arada ele alınması ve şirketlerin pazarlama yöneticileri ile pazarlama alanında uzman akademisyenlerin değerlendirmeleri ve karşılaştırılması bakımından literatüre özgün bir katkı sağlayacak olmasıdır. Ayrıca çalışmada çoklu karar verme yöntemlerinden biri olan Best-Worst yöntemi kullanılması da literatürdeki diğer çalışmalardan farklılaştırmaktadır.
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