Albeit the covid-19 pandemic impacts on education have been extensively discussed, little empirical evidence addresses students’ experience of autonomy. The present study investigates and obtains information about the experience that the students encountered during online English learning, their perception about it, and how their experience shapes their autonomous learning potentiality. The study was conducted in a quantitative approach adopting survey design and correlation procedure. Data was collected through an online form questionnaire. Data analysis was performed using both descriptive and inferential statistic to look for trends and correlation between the variables. The result of the study indicated that the students participating in the study seemed to have a quite good online English learning experience. They received various learning instructions and were engaged in different types of language learning activity. The majority of students perceived online English learning as fairly enjoyable, yet many of them displayed considerable potential to act as autonomous learners. Furthermore, the correlational analysis indicated a positive correlation (r=.312; sig=.008) demonstrating that students’ potentiality to learn autonomously to some extent, was influenced by their experience of online English learning. This study implies that both teachers and students gradually become more accustomed to online and autonomous learning.
Research into mobile game addiction has increased over the previous two decades. The purpose of this study was to investigate the association between on-line mobile gaming and academic performances among adolescent students in Aceh's elementary schools. The study revealed that boys are more of a player compared to girls who often play games and those who play online games are around 11-12 years old have an average playing time 3-5 hours/day. The research population consisted of elementary students from Aceh, with a sample size of 55 pupils. Included in the study was the Game Addiction Scale (Lemmens et al., 2009). Then, using regression analysis, the hypothesis was tested. From the finding, we can conclude that academic performance was found to be negatively associated with online gaming. This is owing to the fact that playing games for long periods of time reduces their ability to focus on academic tasks. This study can serve as a reference to adolescents online gaming habits, which could be a factor affecting their academic achievement.
The study aimed to prove the effectiveness of the application of the Beyond Centers and Circles Time methods on coursework writing, measuring improved writing skills and the attitude of prospective English lecturers' learners after applying the methods of Beyond Centers and Circles Time and knowing learner responses to the application of the methods of Beyond Centers and Circles Time. This type of research is a quantitative approach with a quasi-experimental design using posttest Experiment Group design pretests. The result shows the changing occurs in learners' writing skill which means that there is an increasing in the pretests value to the posttest with an average N-Gain of moderate criteria is 0.56, from the test results the P-value is 0.000, if the P-value < 0.005 can be concluded that the method Beyond Centers and Circles Time effectively applied to the course of writing, there is a percentage increase in scientific stance at each of the lowest meetings of 52.00% and the highest percentage of 84.80. Conclusion of the results that the implementation of the method of Beyond Centers and Circles Time was obtained that the increase in writing skill and the scientific attitudes of prospective lecturers and learners gave positive responses to the application of Beyond Centers and Circles Time method.
AbstrakPemilihan bahasa Indonesia sebagai bahasa nasional, dimulai puluhan tahun silam sejak bangsa Indonesia berjuang meraih kemerdekaan terhadap Belanda. Puncaknya, Sumpah Pemuda pada tanggal 28 Oktober 1928 memberikan ‘status’ yang lebih tinggi kapada bahasa Indonesia diantara bahasa daerah lain. Oleh sebab itu, status bahasa Indonesia sebagai bahasa nasional harus mempertimbangkan eksistensi bahasa-bahasa lokal dalam lingkup ekologi bahasa, untuk menjamin keberlangsungan bahasa lokal di masa yang akan datang. Penelitian dokumenter ini bertujuan untuk menyibak proses sejarah perencanaan bahasa (language planning) dan perkembangan bahasa Indonesia era paska kolonial, dimana bahasa Indonesia terpilih untuk menyatukan ratusan bahasa daerah lain. Penelitian ini didasarkan atas laporan media terkemuka di Indonesia (The Jakarta Post, Nova, Republika dan Kompas) dan artikel yang berkaitan dengan isu pergeseran, pemertahanan dan ancaman bahasa daerah serta langkah-langkah yang diambil untuk melindungi bahasa daerah yang minoritas. Kata kunci: bahasa daerah, status, pergeseran dan pemertahanan, ekologi bahasa.
School and family are important factors for student achievement, so they must collaborate with each other. However, the Covid-19 pandemic that has occurred has made students and teachers switch from face-to-face classes to virtual classes. This also changes the pattern of collaboration between schools and parents. Using the 6 types of collaboration by Epstein (1997), this study aims to investigate the patterns of collaboration that occur between teachers and schools during a pandemic. The method in this research is qualitative using purposive sampling technique. Interviews were conducted on principals, teachers and parents of students. The results showed that there were differences in the pattern of cooperation before the pandemic and during the pandemic, where there were a number of types of cooperation that did not occur during the pandemic.
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