This study aims to prove the influence of paint applications on children's fine motor skills through coloring activities. This study uses a quasiexperimental design quantitative research design with a pretest-posttest controlled group design model. Learning in the control group used a conventional model in the form of a picture book while the experimental group applied the paint application. The study was conducted at the Mentoring State Kindergarten with research subjects 30 children for the control group and 30 children for the experimental group. The results showed that the experimental class children using the paint application had a higher average compared to the control class that used the conventional model in the form of a picture book. The average number of the experimental class is 83.25, and the average number of the control class is 76. Based on the data analysis that has been done that t-test > t table, which is 2.161 > 2.07387. Thus it can be concluded that the application of paint affects the fine motor skills of early childhood.
Early childhood is a period that requires guidance and development of self-development in order to train independence. However, training independence in early childhood cannot be done carelessly and must start from small things. This study aims to examine efforts to train early childhood independence through the "I Can" program based on self-accustoming at Sinar Harapan Kindergarten, Kedopok, Probolinggo. This research uses a descriptive qualitative approach with a case study type to examine the program. After the data were collected through interviews and observations, the data analysis techniques were data reduction, data display, and data verification. The results showed that the "Aku Bisa" program consisted of routine activities carried out from the time students arrived at school until the time of learning was over and evaluation with the parents of students every two months. The implication is that efforts to train children's independence will be successful if parents also support program activities and monitor their development
This study aims to analyze YouTube as a medium for strengthening character education in early childhood in the Azzainiyah Karanganyar Play Group Paiton Probolinggo. The analytical method used in discussing problems uses qualitative methods. With the results of the study show that YouTube as a medium for strengthening character education in Early Childhood plays an important role in children. With media they are easier to learn so that it gives a very big influence.
Pengembangan kecerdasan anak usia dini memerlukan proses yang tidak mudah sebab anak usia dini memiliki keunikan yang berbeda antara anak satu dengan yang lainnya. Penelitian ini bertujuan untuk menganalisis dan mengkaji tentang meningkatkan kecerdasan visual spasial anak usia dini melalui media game gartic di RA Raisul Anwar Kotaanyar Probolinggo. Penelitian ini menggunakan pendekatan kualitatif. Teknik analisis datanya dilakukan melalui reduksi data memilih data yang dibutuhkan dalam penelitian, kemudian display data menampilkan data-data yang dipilih, dan dilanjut penarikan kesimpulan. Hasil penelitian menghasilkan keadaan lembaga RA Raisul Anwar menggunakan media game gartic dalam upaya meningkatkan kecerdasan visual spasial anak didik, game gartic yang dikemas menarik mampu memberikan ketertarikan yang mampu memancing kecerdasan visual spasial anak muncul dan berkembang. Implementasi game gartic dilakukan melalui cara analisis kebutuhan, pengenalan kecerdasan visual spasial melalui game gartic, evaluasi kegiatan, rencana berjenjang
Penelitian ini bertujuan untuk membahas penerapan metode bercerita untuk meningkatkan kecerdasan interpersonal anak usia dini di RA Qurani Nurur Rahmah pada. Metode penelitian menggunakan jenis kualitatif dan pendekatan studi kasus. Subjek penelitian ini berjumlah 15 anak. Teknik pengumpulan data melalui wawancara, observasi dan dokumentasi. Teknik pengambilan data dengan snowball sampling, sumber data yang digunakan ialah primer dan sekunder. Analisa data menggunakan analisa miles huberman. Hasil penelitian diperoleh temuan bahwa implementasi metode bercerita dalam meningkatkan kecerdasan interpersonal anak usia dini terdiri dari perencanaan, pelaksanaan dan evaluasi pembelajaran. Perencanaan dilakukan dengan pemilihan tema yang cocok untuk bahan cerita yaitu rekreasi yang di dalamnya mengandung banyak kegiatan yang dapat meningkatkan kecerdasan interpersonal. Pada proses pelaksanaan dilakukan pengaturan tempat duduk, memberikan mimik wajah sesuai keadaan cerita dan pertanyaan-pertanyaan yang berkaitan. Evaluasi dilakukan dengan mengukur beberapa karakteristik yaitu sikap empati, sikap proposial dan sosial insight.
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