Information Technology is one of the biggest contribution to modern world. Meanwhile, learning is an activity which involving several persons with knowledge acquisition as their main purpose. E-Learning become one of the solution towards globalization either for students or teachers in order to minimize time and distance in learning process. Learning outcome can be achieved by several sequential processes with certain stages in those processes. In this study, a spesific course in a university (UNISDA) environment was taken as an example of E-Learning. Computer Programming which has the closest relationship towards Information Technology was chosen to be implemented first to build in one of E-Learning Modules. The result shows that E-Learning can create different and better learning atmosphere compared to before E-Learning implementation. Abstrak Teknologi Informasi merupakan salah satu tolak ukur terbesar bagi tingkat modern di dunia. Sedangkan, proses pembelajaran adalan proses yang melibatkan beberapa orang dengan tujuan untuk memperoleh pengetahuan. E-Learning menjadi salah satu solusi dalam menghadapi kemajuan teknologi dengan tetap mempertimbangkan kaidah-kaidah yang terdapat dalam proses pembelajaran. E-Learning juga memiliki kelebihan untuk meminimalkan efek dari waktu dan jarak yang selalu muncul dalam proses perolehan pengetahuan. Pada penelitian ini, mata kuliah Pemrograman Komputer dijadikan salah satu uji coba pertama dalam implementasi E-Learning. Mata kuliah Pemrograman Komputer ini telah diterapkan pada salah satu universitas di Indonesia (UNISDA) dan terdapat beberapa perbedaan yang lebih baik bila dibandingkan dengan sebelum implementasi E-Learning.
Pendapatan merupakan suatu hal yang sangat penting dalam menentukan laba atau rugi dari suatu usaha, laba atau rugi tersebut diperoleh dengan melakukan perbandingan antara pendapatan biaya yang dikeluarkan atas pendapatan tersebut. Salah satu indikator utama ekonomi untuk mengukur kemampuan ekonomi masyarakat adalah tingkat pendapatan masyarakat. Perkembangan pertanian di Indonesia jika dilihat dari waktu ke waktu mengalami pasang surut, jika dilihat pendapatan petani saat ini merupakan masalah yang sangat serius karena pendapatan yang di peroleh petani selalu berubah-ubah yang di sebabkan oleh berbagai faktor. Penelitian ini mengunakan pendekatan deskriptif kuantitatif. Sumber data penelitian ini berasal dari observasi, wawancarra, studi kepustakaan, lembar pengumpulan data (kuiseoner) dan BPS Kabupaten Lamongan. Hasil penelitian menunjukkan bahwa secara simultan variabel luas lahan melalui hasil produksi, biaya produksi dan harga jual berpengaruh signifikan dan berhubungan positif terhadap pendapatan petani. Dan secara parsial luas lahan melalui hasil produksi, biaya produksi dan harga jual berpengaruh signifikan dan berhubungan positif terhadap pendapatan petani di Desa Bakalrejo Kecamatan Sugio Kabupaten Lamongan.
UPN "Veteran" Jawa Timur Virtual Tour is a campus virtual application that offers digital information about the university's buildings, rooms, and facilities. It is required to examine usability in order to determine whether the virtual campus tour of UPN "Veteran" Jawa Timur is useful to students. Numerous issues were discovered in the virtual campus tour of UPN "Veteran" Jawa Timur based on observational research by several students. users-friendly The System Usability Scale is a technique for evaluating information systems that involves end users and looks at three aspects: adjective rating, grade scale, and acceptability. Ten statement items are employed as an evaluation measure in the process of evaluating the usability scale system. The ultimate outcome of the evaluation was a 64 on a scale of one to ten. According to these criteria, the Virtual Tour of UPN "Veteran" Jawa Timur belongs to the high adjective rating group, group D on the grading scale, and group good on the acceptability scale. If the Virtual of UPN "Veteran" Jawa Timur Tour is still used, it can be stated that the usability component of the virtual tour has to be improved.
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