The aim of this research is to know the effect of multiple representations approach in teaching physics towards cognitive ability of senior high school students. Multiple representations have five advantages such 1) Accomodate the difference of intelligence capabilities, 2) Visualization of brain, 3) Help to construct other forms of representation, 4) Some of representations are useful for qualitative reasoning, and 5) Abstract mathematical representation is used to qualitative reasoning. The multiple representations which are used in this research are verbal representation, visual representation and mathematical representation. The research was carried out using a quasi-experimental methode with non-randomized control group pretest-posttest design. The sample was taken by purposive sampling technique. This research was conducted at SMAN 7 Bekasi with the subject of the research are studenst of X MIA 3 as the experimental class and the X MIA 1 as the control class. Data collection techniques were a multiple choice objective test to determine students's cognitive abilities. The cognitive abilities that will be examinde according to Anderson taxonom. Based on the result of hypothesis test ( test -T ) with a significance level of 5 % and dk = 86 obtained t count at 6.11 and t table at 1.671, so that it can be seen that H o is refused and H 1 is accepted . It can be concluded that the multiple representation approach give a positive effect on students' cognitive abilities. Keywords: multiple representations approach, cognitive ability, Anderson taxonomy AbstrakPenelitian ini bertujuan untuk mengetahui pengaruh pendekatan multi representasi dalam pembelajaran fisika terhadap kemampuan kognitif siswa SMA. Pendekatan multirepresentasi memberikan 5 manfaat, yaitu 1) Mengakomodasi kemampuan intelegensi yang berbeda; 2) Visualisasi bagi otak; 3) Membantu mengkonstruksi bentuk lain dari representasi; 4) Beberapa representasi berguna untuk penalaran kualitatif; dan 5) Representasi matematik yang abstrak digunakan untuk penalaran kuantitatif . Multirepresentasi yang digunakan dalam penelitian ini adalah representasi verbal, representasi visual dan representasi matematis. Penelitian ini menggunakan metode kuasi eksperimen dengan desain nonrandomized control group pretestposttest. Sampel yang digunakan dalam penelitian ini diambil dengan dengan teknik purposive sampling. Penelitian ini dilaksanakan di SMAN 7 Bekasi dengan subjek penelitian siswa kelas X MIA 3 sebagai kelas eksperimen dan siswa kelas X MIA 1 sebagai kelas kontrol. Teknik pengumpulan data menggunakan tes objektif pilihan ganda untuk mengetahui kemampuan kognitif siswa. Adapun kemampuan kognitif yang akan diteliti menurut taksonomi Anderson. Berdasarkan hasil uji hipotesis (uji-T) dengan taraf signifikansi 5% dan dk = 86 didapatkan Naskah diterbitkan: 30 Juni 2015
Practicum based learning is required to provide opportunities for students in finding and applying concepts by observation. Student worksheet with discovery learning model and equipped with AR video are needed as learning tool, so students will be able to have good work in laboratory and implementation of practicum is effective. This study aims to produce LKPD and AR media that is videos related to the topic of practicum. The method used in this study is a research and development method with the Dick and Carey model approach. The feasibility test was carried out on the product using a Likert scale instrument. Feasibility test on material experts obtained a score of 96.93%, on media experts at 89.95%, on learning experts at 81% and obtained an average score of 89.29% with a very proper interpretation. Next, a user trial was conducted on the product with respondents, which are at SMAN 54 Jakarta. Trials on teachers obtained a score of 97.61%, and trials on students obtained a score of 88.47%. The limited trials is done by doing pre-test and post-test on students. Limited trial results obtained an average n-gain score of 0.47. Based on the results of the feasibility test, user trials, and limited trials, it can be concluded that the developed student worksheet is very suitable to be used as a learning tool in physics practicum activities in senior high school at 10th grade.
This article is focused on learning website design techniques that are integrated with digital module physics using 3D PageFlip Professional. The digital module physics used a digital module research-based 3D PageFlip Professional development. To use more widely, will require online media as disseminating the use of these digital module. Online learning of course not only upload module files into the network. An integrated website is required to display this digital module online. Learning websites designed to require the installation of Adobe Flash on the browser to be accessible to users. Learning websites have been able to display video, animation, and instrument test integrated in 3D PageFlip Professional-based modules. Keywords: Website of learning, digital modules, physics, 3D PageFlip Professional AbstrakArtikel ini difokuskan pada teknik perancangan website pembelajaran yang terintegrasi dengan modul digital fisika menggunakan 3D PageFlip Professional. Modul digital fisika yang digunakan merupakan modul digital hasil penelitian pengembangan berbasis 3D PageFlip Professional. Untuk mendesiminasikannya secara lebih luas, tentu dibutuhkan media online sebagai sarana penyebarluasan penggunaan modul digital ini. Pembelajaran secara online tentu tidak hanya semata mengunggah file modul ke dalam jaringan. Diperlukan website yang terpadu untuk menampilkan modul digital ini secara online. Website pembelajaran yang dirancang memerlukan instalasi Adobe Flash pada browser agar dapat diakses pengguna. Website pembelajaran telah dapat menampilkan video, animasi, instrumen tes yang terintegrasi di dalam modul berbasis 3D PageFlip Professional. Kata-kata kunci:Website pembelajaran, modul digital, Fisika, 3D PageFlip Professional PENDAHULUANPengembaangan bahan ajar berbasis TI (Teknologi Informasi) menjadi salah satu trend penelitian dalam dunia pendidikan, termasuk dalam bidang pembelajaran sains Fisika. Di pembelajaran Fisika sendiri, integrasi TI sudah menjadi kebutuhan, karena terbukti dapat membantu proses pembelajaran menjadi lebih efektif dan pada akhirnya dapat meningkatkan pemahaman siswa. Melalui bantuan TI, guru dapat menanamkan nilai-nilai terkait dengan mata pelajaran Fisika, seperti penelitian mengenai integrasi nilai-nilai Matematika, Sains, Teknologi, Bencana, dan Karakter (MSTBK) melalui materi Gerak Harmonis, Momentum, dan Impuls (Fitri 2015) yang terbukti berpengaruh nyata pada hasil Naskah diterbitkan: 30 Desember 2016
The development of information and communication technology (ICT) in the 21st century makes it easier for students to be more active in the learning process. Physics learning materials are needed to support the problem-based learning process in high school. This study aims to produce e-learning models for problem-based learning on Heat and Thermodynamics topics. The result shows media can be used in learning in high school class XI. We uses the research and development method, with the Dick and Carey model. The study was conducted in a digital media laboratory, Physics Education Department of Universitas Negeri Jakarta from January to June 2018. E-Learning models have been produced for problem-based learning in the topic of Heat and Thermodynamics. This WordPress-based E-Learning model can display physics material enriched with images, graphics, animations, simulations, and videos. Students are facilitated to understand the concepts learned. The e-learning model is equipped with assessment tools that can be used online. Students are facilitated to learn independently without limited space and time. The E-learning model developed was also equipped with discussion groups in the form of chats for all registered users. The media validation obtained the results of system evaluation, content, and e-learning infrastructure with 78.9 points average. The material validation gives an 81.55 rating. Concerning media and material, e-learning media is declared feasible as a medium for self-learning. The e-learning model for problem-based learning is feasible to use to train the ability to critical thinking, creative thinking, collaborative, and communicate for students in high school.
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