The new technologies characterizing the Internet of Things allow realizing real smart environments able to provide advanced services to the users. Recently, these smart environments are also being exploited to renovate the users' interest on the cultural heritage, by guaranteeing real interactive cultural experiences. In this paper, we design and validate an indoor location-aware architecture able to enhance the user experience in a museum. In particular, the proposed system relies on a wearable device that combines image recognition and localization capabilities to automatically provide the users with cultural contents related to the observed artworks. The localization information is obtained by a Bluetooth Low Energy infrastructure installed in the museum. Moreover, the system interacts with the Cloud to store multimedia contents produced by the user and to share environment-generated events on his/her social networks. Finally, several location-aware services, running in the system, control the environment status also according to users' movements. These services interact with physical devices through a multi-protocol middleware. The system has been designed to be easily extensible to other IoT technologies and its effectiveness has been evaluated in the MUST museum in Lecce, Italy.
Energy efficiency represents one of the primary challenges in the development of wireless sensor networks (WSNs). Since communication is the most power consuming operation for a node, many current energy-efficient protocols are based on duty cycling mechanisms. However, most of these solutions are expensive from both the computational and the memory resources point of view and; therefore, they result in being hardly implementable on resources constrained devices, such as sensor nodes. This suggests to combine new communication protocols with hardware solutions able to further reduce the nodes' power consumption. In this work, a cross-layer solution, based on the combined use of a duty-cycling protocol and a new kind of active wake-up circuit, is presented and validated by using a test bed approach. The resulting solution significantly reduces idle listening periods by awakening the node only when a communication is detected. Specifically, an MAC scheduler manages the awakenings of a commercial power detector connected to the sensor node, and, if an actual communication is detected, it enables the radio transceiver. The effectiveness of the proposed cross-layer protocol has been thoroughly evaluated by means of tests carried out in an outdoor environment.
Smart cities are a trading topic in both the academic literature and industrial world. The capability to provide the users with added-value services through low-power and low-cost smart objects is very attractive in many fields. Among these, art and culture represent very interesting examples, as the tourism is one of the main driving engines of modern society. In this paper, we propose an IoT-aware architecture to improve the cultural experience of the user, by involving the most important recent innovations in the ICT field. The main components of the proposed architecture are: (i) an indoor localization service based on the Bluetooth Low Energy technology, (ii) a wearable device able to capture and process images related to the user's point of view, (iii) the user's mobile device useful to display customized cultural contents and to share multimedia data in the Cloud, and (iv) a processing center that manage the core of the whole business logic. In particular, it interacts with both wearable and mobile devices, and communicates with the outside world to retrieve contents from the Cloud and to provide services also to external users. The proposal is currently under development and it will be validated in the MUST museum in Lecce
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