The introduction of new consumer technology is often greeted with declarations that the way people conduct their lives will be changed instantly. In some cases, this might create hype surrounding a specific technology. This article investigates the adoption of hyped technology, a special case that is absent in the adoption literature. The study employs a consumer research perspective, specifically the theory of consumption values (TCV), to understand the underlying motives for adopting the technology. In its original form, TCV entails five values that influence consumer behavior: functional, social, epistemic, emotional and conditional. The values catch the intrinsic and extrinsic motives influencing behavior. Using a qualitative approach that includes three focus groups and 60 one-on-one interviews, the results of the study show that emotional, epistemic and social values influence the adoption of hyped technologies. Contrary to expectations, functional value, which is similar to the widely used information system constructs of perceived usefulness and relative advantage, has little impact on the adoption of technologies that are surrounded with significant hype. Using the findings of the study, this article proposes a model for investigating and understanding the adoption of hyped technologies. This article contributes to the literature by (1) focusing on the phenomenon of hyped technology,(2) introducing TCV, a consumer research-based theoretical framework, to enhance the understanding of technology adoption, and (3) proposing a parsimonious model explaining the adoption of hyped technology.
In everyday life, the role of computing devices alternates between the ordinary and mundane, the un‐reflected and the extraordinary. To better understand the process through which the relationship between computing devices, users and context changes in everyday life, we apply a distinction between time‐in and time‐out use. Time‐in technology use coincides and co‐exists within the flow of ordinary life, while time‐out use entails ‘taking time out’ of everyday life to accomplish a circumscribed task or engage reflectively in a particular experience. We apply a theoretically informed grounded approach to data collected through a longitudinal field study of smartphone users during a 6‐month period. We analysed the data based on the concept of time‐in/out and show the dynamics in the experience of a device that changes from the ‘extraordinary’ to the ‘ordinary’ over time. We also provide a vocabulary that describes this relationship as stages resembling the one between a couple, which evolves from an early love affair, to being married and to growing old together. By repurposing the time‐in/out distinction from its origin in media studies, this paper marks a move that allows the distinction to be applied to understanding the use and dynamic becoming of computing devices over time.
People acquire and buy technology in stores or online in the same way as any other consumer product, so understanding the user as a consumer of technology is essential. In this study, we investigate how the use of ubiquitous consumer technology evolves over time and suggest a theoretical account of how use evolves into different patterns of embodiment. Empirically, we followed 15 consumers of smartphones during a 6‐month field study and collected data via interviews, survey, and focus groups. Analytically, we view the user as a consumer of technology and develop three technology life narratives as patterns of embodiment. As a theoretical lens, we draw upon the theory of consumption values and approached use as a dynamic consumption process in which different values drive use over time. We found three distinct patterns of embodiment: that of conditionalists, aesthetic socialites, and functional enthusiasts. Conditionalists are pragmatic and use technology only when the device fulfils pre‐existing needs and the preferred alternative is unavailable. Aesthetic socialites use the technology as a fashion accessory and to manage their personal relationships. Functional enthusiasts are gadget lovers whose tinkering for the sake of exploration leads them to discover new needs that the technology can fulfil. Besides the three patterns of embodiment, we discovered a type of use that we argue falls outside of the values described in the theory of consumption values. This is the use of technology without any identifiable purpose other than just using the technology, which is driven by expositional value.
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